489 lines
18 KiB
Rust
489 lines
18 KiB
Rust
use std::cell::RefCell;
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use std::collections::HashMap;
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use ::settings::Setting as _;
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use cfg_if::cfg_if;
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use lazy_static::lazy_static;
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use parking_lot::RwLock;
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use warp_cli::RecoveryMechanism;
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use warp_core::channel::{Channel, ChannelState};
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use warpui::{Entity, ModelContext, SingletonEntity, WindowId};
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use warpui_extras::user_preferences::UserPreferences;
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use crate::{report_if_error, settings};
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/// Keep in sync with [`warp_cli::AppArgs`].
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pub const RECOVERY_MECHANISM_ARG: &str = "crash-recovery-mechanism";
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lazy_static! {
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static ref IS_CRASH_RECOVERY_PROCESS_RUNNING: RwLock<bool> = RwLock::new(false);
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}
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#[cfg_attr(not(feature = "crash_reporting"), allow(dead_code))]
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pub fn is_crash_recovery_process_running() -> bool {
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*IS_CRASH_RECOVERY_PROCESS_RUNNING.read()
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}
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pub enum Event {
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/// User has acknowledged the fact that the application crashed and
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/// recovered from the crash.
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UserAcknowledgedCrash,
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/// The crash recovery process was successfully torn down.
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CrashRecoveryProcessTornDown,
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}
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/// Returns true if this process is the crash recovery process.
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pub fn is_crash_recovery_process(args: &warp_cli::AppArgs) -> bool {
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args.crash_recovery_mechanism.is_some()
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}
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#[derive(Debug)]
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enum DrawFrameResult {
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Successful,
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Errored,
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}
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/// Wrapper struct that holds state for the crash recovery process. Notably, when the crash recovery
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/// process is killed, all of the state within this struct is dropped.
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struct CrashRecoveryProcess {
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process: std::process::Child,
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/// The number of consecutive errors seen per window.
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consecutive_errors_per_window: HashMap<WindowId, usize>,
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/// The number of successful frames drawn per window.
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successful_frames_per_window: HashMap<WindowId, usize>,
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/// The current sequence of successful and unsuccessful frames seen per window. We log this to
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/// Sentry before hard exiting if we have received too many consecutive frame drawn errors.
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sequence_of_renders_per_window: HashMap<WindowId, Vec<DrawFrameResult>>,
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is_alive: bool,
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}
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impl CrashRecoveryProcess {
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fn new(process: std::process::Child) -> Self {
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Self {
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process,
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consecutive_errors_per_window: Default::default(),
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successful_frames_per_window: Default::default(),
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sequence_of_renders_per_window: Default::default(),
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is_alive: true,
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}
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}
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/// Kills the crash recovery process. Noop if the process isn't running anymore.
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fn kill(&mut self) {
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if !self.is_alive {
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return;
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}
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let _ = self.process.kill();
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let _ = self.process.wait();
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*IS_CRASH_RECOVERY_PROCESS_RUNNING.write() = false;
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self.is_alive = false;
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warp_logging::on_crash_recovery_process_killed();
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}
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fn handle_draw_frame_error(&mut self, window_id: WindowId) {
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/// Number of occurrences of a draw frame error before we log.
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const NUM_DRAW_ERRORS_BEFORE_EXITING: usize = 3;
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self.sequence_of_renders_per_window
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.entry(window_id)
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.or_default()
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.push(DrawFrameResult::Errored);
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let num_errors = self
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.consecutive_errors_per_window
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.entry(window_id)
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.or_default();
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*num_errors += 1;
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if *num_errors >= NUM_DRAW_ERRORS_BEFORE_EXITING {
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log::warn!(
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"Exiting process due to draw frame errors, last 10 frames: {:#?}",
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self.sequence_of_renders_per_window
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.get(&window_id)
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.expect("sequence of renders map cannot be empty")
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);
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log::error!(
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"Failed to render a frame {NUM_DRAW_ERRORS_BEFORE_EXITING} times in a row; exiting..."
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);
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// Uninitialize sentry (ensuring any remaining events get flushed) before hard exiting.
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#[cfg(feature = "crash_reporting")]
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crate::crash_reporting::uninit_sentry();
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std::process::exit(1);
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}
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}
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/// Returns whether the crash recovery process is alive.
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fn is_alive(&self) -> bool {
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self.is_alive
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}
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/// Handles the case where we were able to successfully draw a frame. Returns `true` if this
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/// triggered the crash recovery process to be killed.
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fn handle_frame_drawn(&mut self, window_id: WindowId) {
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/// The number of successful frames of a given Window before we tear down the crash
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/// reporting process. We don't tear down the crash recovery process on the first frame
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/// because there are cases where a call to render returns `Ok` even though the render
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/// wasn't actually successful. From the perspective of a user, we don't want to tear down
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/// the crash recovery process until we feel confident the app won't crash from the
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/// discrete --> integrated or Xwayland --> native Wayland change. This may require multiple
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/// "successful" frames in the case where we _think_ a frame was successful but it failed to
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/// present.
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const NUM_SUCCESSFUL_DRAW_FRAMES_PER_WINDOW: usize = 10;
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// Reset the number of errors now that we've seen a successful render for this window.
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self.consecutive_errors_per_window.insert(window_id, 0);
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self.sequence_of_renders_per_window
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.entry(window_id)
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.or_default()
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.push(DrawFrameResult::Successful);
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let num_successful_draws = self
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.successful_frames_per_window
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.entry(window_id)
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.or_default();
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*num_successful_draws += 1;
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if *num_successful_draws >= NUM_SUCCESSFUL_DRAW_FRAMES_PER_WINDOW {
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// Once we've managed to successfully draw frames, we can kill the
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// crash recovery child process and collect its exit status.
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self.kill();
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log::info!("Successfully drew {NUM_SUCCESSFUL_DRAW_FRAMES_PER_WINDOW} frames; killing crash recovery child process");
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}
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}
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}
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pub struct CrashRecovery {
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child_process: RefCell<Option<CrashRecoveryProcess>>,
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/// If the user should be notified that we recovered from a crash, this
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/// stores the recovery mechanism that was used to successfully recover
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/// from the crash.
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should_notify_user_about_crash: Option<RecoveryMechanism>,
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}
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impl CrashRecovery {
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pub fn new(launch_mode: &crate::LaunchMode, user_preferences: &dyn UserPreferences) -> Self {
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let mut should_notify_user_about_crash = None;
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let args = launch_mode.args();
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if let Some(recovery_mechanism) = args.as_ref().crash_recovery_mechanism {
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// If we're a crash recovery process, wait for the parent to crash
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// before letting execution continue.
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wait_for_parent_crash(args.as_ref());
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// If we get to this point, the parent crashed. Handle the crash and then continue
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// execution, allowing another crash recovery process to start if necessary.
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should_notify_user_about_crash =
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handle_parent_crash(recovery_mechanism, user_preferences)
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.then_some(recovery_mechanism);
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}
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// If we want automated recovery from a crash in this process, spawn a
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// a child recovery process that uses the given crash recovery
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// mechanism.
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if launch_mode.crash_recovery_enabled() {
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if let Some(recovery_mechanism) = choose_crash_recovery_mechanism(user_preferences) {
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let child_process = match spawn_recovery_process(recovery_mechanism) {
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Ok(child_process) => child_process,
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Err(err) => {
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log::error!("Failed to spawn crash recovery child process: {err:#}");
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return Self {
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child_process: Default::default(),
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should_notify_user_about_crash,
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};
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}
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};
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*IS_CRASH_RECOVERY_PROCESS_RUNNING.write() = true;
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return Self {
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child_process: RefCell::new(Some(CrashRecoveryProcess::new(child_process))),
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should_notify_user_about_crash,
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};
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}
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}
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Self {
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child_process: Default::default(),
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should_notify_user_about_crash: None,
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}
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}
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#[cfg(test)]
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pub fn register_for_test(app: &mut warpui::App) {
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use warp_core::user_preferences::GetUserPreferences as _;
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app.update(|ctx| {
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ctx.add_singleton_model(|ctx| {
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let user_preferences = ctx.private_user_preferences();
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let launch_mode = crate::LaunchMode::App {
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args: warp_cli::AppArgs::default(),
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api_key: None,
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};
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crate::crash_recovery::CrashRecovery::new(&launch_mode, user_preferences)
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})
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});
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}
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pub fn should_notify_user_about_crash(&self) -> Option<RecoveryMechanism> {
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self.should_notify_user_about_crash
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}
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pub fn handle_user_acknowledged_crash(&mut self, ctx: &mut ModelContext<Self>) {
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self.should_notify_user_about_crash = None;
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ctx.emit(Event::UserAcknowledgedCrash);
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}
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pub fn on_draw_frame_error(&mut self, window_id: WindowId) {
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if let Some(child_process) = self.child_process.borrow_mut().as_mut() {
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child_process.handle_draw_frame_error(window_id);
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}
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}
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pub fn on_frame_drawn(&self, window_id: WindowId, ctx: &mut ModelContext<Self>) {
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let mut child_process_borrow = self.child_process.borrow_mut();
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let mut child_process = child_process_borrow.take();
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if let Some(child_process) = child_process.as_mut() {
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child_process.handle_frame_drawn(window_id);
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// If the process is no longer alive, fire a `CrashRecoveryProcessTornDown` event. We
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// do this here as opposed to below to ensure we only omit the event once as opposed to
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// on every render.
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if !child_process.is_alive {
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ctx.emit(Event::CrashRecoveryProcessTornDown);
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}
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}
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let is_child_process_alive = child_process
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.as_ref()
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.map(CrashRecoveryProcess::is_alive)
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.unwrap_or_default();
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if is_child_process_alive {
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*child_process_borrow = child_process;
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}
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}
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pub fn teardown(&mut self) {
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if let Some(mut child_process) = self.child_process.take() {
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child_process.kill();
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}
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}
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}
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impl Entity for CrashRecovery {
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type Event = Event;
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}
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impl SingletonEntity for CrashRecovery {}
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/// Returns the crash recovery mechanism that we want to use to handle a crash
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/// in the current process.
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///
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/// If non-None, a child process will be spawned that uses the provided
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/// mechanism if it detects that this process has crashed.
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fn choose_crash_recovery_mechanism(
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user_preferences: &dyn UserPreferences,
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) -> Option<RecoveryMechanism> {
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if ChannelState::channel() == Channel::Integration {
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return None;
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}
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#[cfg(target_os = "linux")]
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{
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let force_x11 = settings::ForceX11::read_from_preferences(user_preferences);
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// Prioritize X11 crash recovery first. If the user has actively
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// enabled Wayland, we want to check its stability over the case where we fallback to the
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// integrated GPU because the user hasn't explicitly set a value.
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if (force_x11 == Some(false)) && (std::env::var_os("WAYLAND_DISPLAY").is_some()) {
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return Some(RecoveryMechanism::X11);
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}
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}
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let wgpu_backends = wgpu::Backends::from_env();
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// On Windows, if we haven't overridden the set of wgpu backends to use,
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// spawn a crash recovery process that won't attempt to initialize the
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// OpenGL backend.
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if cfg!(windows) && wgpu_backends.is_none() {
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return Some(RecoveryMechanism::DisableOpenGL);
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}
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let is_only_vulkan_enabled = wgpu_backends
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.as_ref()
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.is_some_and(|backends| *backends == wgpu::Backends::VULKAN);
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// If a backend other than Vulkan is enabled, start a crash recovery process to force the use of
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// Vulkan.
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if cfg!(windows) && !is_only_vulkan_enabled {
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return Some(RecoveryMechanism::ForceVulkan);
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}
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// If the user hasn't specified a preference for which type of GPU to use,
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// try recovering from a crash by forcing the use of the dedicated GPU.
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let prefer_low_power_gpu = settings::PreferLowPowerGPU::read_from_preferences(user_preferences);
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if prefer_low_power_gpu.is_none() {
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return Some(RecoveryMechanism::DedicatedGpu);
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}
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None
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}
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fn spawn_recovery_process(
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recovery_mechanism: RecoveryMechanism,
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) -> std::io::Result<std::process::Child> {
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log::debug!("Spawning crash recovery child process");
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let current_exe = std::env::current_exe()?;
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let mut command = command::blocking::Command::new(current_exe);
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cfg_if! {
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if #[cfg(windows)] {
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use windows::Win32::System::Threading;
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// Create a handle to our process that allows a recipient to
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// read our process ID and wait on our termination. This is
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// more robust than passing a process ID, as Windows can reuse
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// process IDs.
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let handle = unsafe { Threading::OpenProcess(
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Threading::PROCESS_QUERY_LIMITED_INFORMATION | Threading::PROCESS_SYNCHRONIZE,
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true,
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Threading::GetCurrentProcessId()
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)? };
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// Pass this handle to the child by serialized value.
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command.arg(format!("--parent-handle={}", handle.0 as isize));
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} else {
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command.arg(format!("--parent-pid={}", std::process::id()));
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}
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}
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match recovery_mechanism {
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RecoveryMechanism::DisableOpenGL => {
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// If our recovery mechanism is to disable OpenGL, set an explicit list of
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// wgpu backends that doesn't include it.
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command.env("WGPU_BACKEND", "vulkan,dx12");
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}
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RecoveryMechanism::ForceVulkan => {
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command.env("WGPU_BACKEND", "vulkan");
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}
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_ => {}
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}
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command
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.arg(format!("--crash-recovery-mechanism={recovery_mechanism}",))
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.spawn()
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}
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#[cfg(windows)]
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fn wait_for_parent_crash(args: &warp_cli::AppArgs) {
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use windows::Win32::{
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Foundation::{GetLastError, WAIT_FAILED, WAIT_OBJECT_0},
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System::Threading::{GetProcessId, WaitForSingleObject, INFINITE},
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};
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let parent_handle = match args.parent.handle {
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Some(handle) => handle.into_inner(),
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None => panic!("--parent-handle must be set if {RECOVERY_MECHANISM_ARG} is set"),
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};
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unsafe {
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log::debug!(
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"Waiting for parent with pid {} to crash...",
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GetProcessId(parent_handle)
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);
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loop {
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let result = WaitForSingleObject(parent_handle, INFINITE);
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if result == WAIT_OBJECT_0 {
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log::info!("Parent has crashed; continuing execution.");
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break;
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} else if result == WAIT_FAILED {
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log::error!(
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"Encountered error while waiting on parent process: {:?}",
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GetLastError()
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);
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}
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}
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}
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}
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#[cfg(unix)]
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fn wait_for_parent_crash(args: &warp_cli::AppArgs) {
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use nix::unistd::Pid;
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let parent_pid = args
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.parent
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.pid
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.map(|pid| Pid::from_raw(pid as i32))
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.unwrap_or_else(|| panic!("--parent-pid must be set if {RECOVERY_MECHANISM_ARG} is set"));
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// Wait until our parent process ID doesn't match our expected
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// parent process ID, performing the check once per second.
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log::debug!("Waiting for parent with pid {parent_pid} to crash...");
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loop {
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if Pid::parent() != parent_pid {
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log::info!("Parent has crashed; continuing execution.");
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break;
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}
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std::thread::sleep(instant::Duration::from_secs(1));
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}
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}
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/// Handles a crash in the parent process by using the given recovery mechanism.
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///
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/// Returns whether or not the user should be notified about the crash.
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fn handle_parent_crash(
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recovery_mechanism: RecoveryMechanism,
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user_preferences: &dyn UserPreferences,
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) -> bool {
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warp_logging::on_parent_process_crash();
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match recovery_mechanism {
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#[cfg(target_os = "linux")]
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RecoveryMechanism::X11 => {
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let force_x11 = settings::ForceX11::read_from_preferences(user_preferences);
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if force_x11 != Some(true) {
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report_if_error!(settings::ForceX11::write_to_preferences(
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&true,
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user_preferences,
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));
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}
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true
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}
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RecoveryMechanism::DedicatedGpu => {
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let prefer_low_power_gpu =
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settings::PreferLowPowerGPU::read_from_preferences(user_preferences);
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// If the user hasn't explicitly set a GPU preference, set
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// the preference to dedicated GPU for them.
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if prefer_low_power_gpu.is_none() {
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report_if_error!(settings::PreferLowPowerGPU::write_to_preferences(
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&false,
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user_preferences
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));
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}
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// We're not showing anything to the user when we
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// recover from a crash by switching from preferring
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// integrated to dedicated gpu due to the fact that
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// this recovery mechanism is only used when the user
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// has not explicitly set their preference.
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false
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}
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RecoveryMechanism::DisableOpenGL | RecoveryMechanism::ForceVulkan => {
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// This has already been handled for us, due to the parent process
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// overriding the `WGPU_BACKEND` environment variable, so there's
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// nothing to do here.
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// We don't show anything to the user, as the crash occurs before
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// there is any visible window, so they won't even know that a
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// crash occurred. Any information we give them would be pretty
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// unactionable.
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false
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}
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}
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}
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