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galaxy/script/compile_icon
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#!/bin/bash
#
# Compile a .icon bundle using actool and update the app's Info.plist
# to support macOS Sequoia's icon tinting feature.
#
# Usage: compile_icon oss <app_bundle_path>
# app_bundle_path: Path to the Galaxy.app bundle
set -e
if [ "$#" -ne 2 ]; then
echo "Usage: compile_icon oss <app_bundle_path>"
exit 1
fi
CHANNEL="$1"
APP_BUNDLE_PATH="$2"
if [[ "$CHANNEL" != "oss" ]]; then
echo "Error: only the oss release channel is supported" >&2
exit 1
fi
# Determine the repository root directory
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
ICON_BUNDLE_PATH="$REPO_ROOT/app/channels/$CHANNEL/icon/AppIcon.icon"
# Only compile the OSS .icon bundle.
if [[ ! -d "$ICON_BUNDLE_PATH" ]]; then
echo "Error: .icon bundle not found at $ICON_BUNDLE_PATH" >&2
exit 1
fi
echo "Compiling Galaxy OSS .icon bundle"
BUNDLED_RESOURCES_DIR="$APP_BUNDLE_PATH/Contents/Resources"
PARTIAL_INFO_PLIST="$(dirname "$APP_BUNDLE_PATH")/partial-icon-info.plist"
ACTOOL_ICON_BUNDLE_PATH="$ICON_BUNDLE_PATH"
# The OSS icon artwork is already shared with the in-app icon picker. Assemble its adaptive
# icon package in a temporary directory so we do not need to keep a second large PNG in Git.
if [[ "$CHANNEL" = "oss" ]]; then
TEMP_ICON_ROOT="$(mktemp -d)"
trap 'rm -rf "$TEMP_ICON_ROOT"' EXIT
ACTOOL_ICON_BUNDLE_PATH="$TEMP_ICON_ROOT/AppIcon.icon"
mkdir -p "$ACTOOL_ICON_BUNDLE_PATH/Assets"
cp "$ICON_BUNDLE_PATH/icon.json" "$ACTOOL_ICON_BUNDLE_PATH/icon.json"
cp "$REPO_ROOT/app/assets/bundled/png/galaxy.png" \
"$ACTOOL_ICON_BUNDLE_PATH/Assets/Galaxy.png"
fi
# Compile the .icon bundle using actool
xcrun actool \
--compile "$BUNDLED_RESOURCES_DIR" \
--platform macosx \
--minimum-deployment-target 10.14 \
--app-icon AppIcon \
--output-partial-info-plist "$PARTIAL_INFO_PLIST" \
"$ACTOOL_ICON_BUNDLE_PATH"
# Earlier XCode versions won't build the correct asset format for adaptive icons
if [[ ! -f "$BUNDLED_RESOURCES_DIR/Assets.car" ]]; then
XCODE_VERSION=$(xcodebuild -version 2>/dev/null | head -1 || echo "unknown")
echo "Warning: actool did not produce Assets.car which is required for the latest App icon format." >&2
echo "(Note that XCode version <26 does not support .icon bundles. Your version: $XCODE_VERSION)." >&2
fi
# Update Info.plist to reference AppIcon instead of the old .icns
plutil -replace CFBundleIconFile -string "AppIcon" "$APP_BUNDLE_PATH/Contents/Info.plist"
plutil -insert CFBundleIconName -string "AppIcon" "$APP_BUNDLE_PATH/Contents/Info.plist" 2>/dev/null || \
plutil -replace CFBundleIconName -string "AppIcon" "$APP_BUNDLE_PATH/Contents/Info.plist"
# Get the app name from the bundle
APP_NAME=$(basename "$APP_BUNDLE_PATH" .app)
echo "Icon compiled successfully."