344 lines
22 KiB
Markdown
344 lines
22 KiB
Markdown
# AGENTS.md
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This file provides guidance when working with code in this repository.
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## Development Commands
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### Build and Run
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- `cargo run` - Build and run Warp locally
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- `cargo bundle --bin warp` - Bundle the main app
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### Running with local warp-server
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To connect Warp client to a local warp-server instance:
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```bash
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# Connect to server on default port 8080
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cargo run --features with_local_server
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# Connect to server on custom port (e.g., 8082)
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SERVER_ROOT_URL=http://localhost:8082 WS_SERVER_URL=ws://localhost:8082/graphql/v2 cargo run --features with_local_server
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```
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Environment variables:
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- `SERVER_ROOT_URL` - HTTP endpoint (default: `http://localhost:8080`)
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- `WS_SERVER_URL` - WebSocket endpoint (default: `ws://localhost:8080/graphql/v2`)
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### Testing
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- `cargo nextest run --no-fail-fast --workspace --exclude command-signatures-v2` - Run tests with nextest
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- `cargo nextest run -p galaxy_completer --features v2` - Run completer tests with v2 features
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- `cargo test --doc` - Run doc tests
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- `cargo test` - Run standard tests for individual packages
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### Linting and Formatting
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- `./script/presubmit` - Run all presubmit checks (fmt, clippy, tests)
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- `./script/format` - Format code
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- `cargo clippy --workspace --all-targets --all-features --tests -- -D warnings` - Run clippy
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- `./script/run-clang-format.py -r --extensions 'c,h,cpp,m' ./crates/galaxyui/src/ ./app/src/` - Format C/C++/Obj-C code
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- `find . -name "*.wgsl" -exec wgslfmt --check {} +` - Check WGSL shader formatting
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### Bedrock Diagnostics
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- Set `GALAXY_BEDROCK_DIAGNOSTICS=1` to enable Bedrock diagnostic output, including:
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- `Error_<timestamp>.txt` snapshot files written to the repository root on request/stream failures (includes the serialized Bedrock context window, tool definitions, protobuf request debug payload, captured Bedrock diagnostic lines, and log tails)
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- Per-event Bedrock diagnostic logs written to `bedrock-diagnostics.log` in the active Warp log directory
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### AI Provider Architecture
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Galaxy supports multiple AI backends via a **provider dispatch pattern**. Provider selection
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is controlled by settings (`ai.openai.enabled` takes priority over `ai.bedrock.enabled`).
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```
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Provider dispatch: response_stream.rs → resolve_provider_config() → ProviderConfig enum
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↓ Bedrock ↓ OpenAI
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bedrock/translator.rs openai/translator.rs
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```
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**Shared types** in `app/src/ai/provider/`:
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- `types.rs` — `ConversationMessage`, `MessageRole`, `MessageContent`, `ContentPart`, `ToolDefinition`
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- `mod.rs` — `ProviderConfig` enum (Bedrock | OpenAI | None)
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**Bedrock provider** in `app/src/ai/bedrock/`:
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- `translator.rs` — Orchestrator: takes `api::Request` + config, returns `ResponseStream`
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- `request_translator.rs` — Converts Warp proto → Bedrock SDK types (messages, system prompt, tools, sanitization)
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- `response_translator.rs` — Converts Bedrock stream events → Warp proto `ResponseEvent`s
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- `convert.rs` — Re-exports shared types + Bedrock SDK type builders
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- `client.rs` — AWS SDK client construction and `converse_stream` call
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- `models.rs` — Model registry and cross-region inference prefix logic
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- `discovery.rs` — AWS profile listing and model discovery (STS identity check + ListFoundationModels)
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- `diagnostic.rs` — Debug logging (enabled via `GALAXY_BEDROCK_DIAGNOSTICS=1`)
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- `external_config.rs` — Fallback config from Claude Code/OpenCode settings
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**OpenAI/LiteLLM provider** in `app/src/ai/openai/`:
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- `translator.rs` — Orchestrator: same pattern as Bedrock, targets OpenAI chat completions API
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- `client.rs` — `reqwest`-based HTTP client for `POST /v1/chat/completions` with streaming
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- `convert.rs` — `ConversationMessage` → OpenAI JSON format (system/user/assistant/tool roles, function calling)
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- `request_translator.rs` — OpenAI-specific message sanitization (lighter than Bedrock's strict alternation rules)
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- `response_translator.rs` — SSE stream parser → Warp proto `ResponseEvent`s
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**Provider settings** (in settings TOML):
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- `ai.bedrock.enabled` — Use AWS Bedrock directly (default: true)
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- `ai.openai.enabled` — Use OpenAI-compatible endpoint(s) (default: false, takes priority over Bedrock)
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- `ai.openai.base_url` — Legacy single-provider endpoint URL (default: `http://localhost:4000/v1`)
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- `ai.openai.api_key` — Legacy single-provider API key (stored in keychain)
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- `ai.openai.model` — Model name override sent to the endpoint
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- `ai.openai.models` — Legacy single-provider model list (`Vec<OpenAIModelConfig>`)
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- `ai.providers` — **Multi-provider config** (`Vec<OpenAIProviderConfig>`): each entry has `name`, `base_url`, `api_key`, `models[]`
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**Multi-provider example** (settings.toml):
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```toml
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[ai.openai]
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enabled = true
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[[ai.providers]]
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name = "LiteLLM"
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base_url = "http://localhost:4000/v1"
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api_key = "sk-..."
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[[ai.providers.models]]
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model_id = "claude-sonnet-4-20250514[1m]"
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display_name = "Claude Sonnet 4 (1M)"
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context_size = 1000000
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[[ai.providers]]
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name = "Ollama (Local)"
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base_url = "http://localhost:11434/v1"
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[[ai.providers.models]]
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model_id = "llama3.2"
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display_name = "Llama 3.2"
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context_size = 128000
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```
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**OpenAI/LiteLLM model discovery**:
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- Models can be auto-fetched from the `/models` endpoint via the Settings > OpenAI / LiteLLM page
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- For each model, the system probes `{model_id}[1m]` with a minimal chat completion request
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- If the `[1m]` variant is accepted (HTTP 200 or 429), it's used with 1M context window
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- Otherwise, the base model ID is used with its reported context size
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- Models injected via `ai.providers[]` are routed to their specific endpoint (per-model routing map)
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- Provider name shown as the description label in the model picker; icon shows OpenAI logo for all OpenAI-compatible providers
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Key invariants:
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- Known tools are in `KNOWN_TOOLS` constant in `response_translator.rs`
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- Tool definitions are built via `tool_definition_for_name()` in `convert_request.rs`; includes `recall_tool_history` for retrieving past tool results
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- Unknown/hallucinated tool calls are caught in the stream, paired with synthetic error results, and now emit a visible `AgentOutput` text message to the UI
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- `recall_tool_history` is handled inline in the response translator (synthetic result from `messages_sent`)
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- Tool result archive: before progressive summarization drains messages, `ConversationMessage::archive_tool_results()` extracts all tool_use/tool_result pairs into a separate `tool_result_archive` vec. `recall_tool_history` searches both live history + archived results, and supports a `tool_use_id` parameter for exact ID lookup
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- Prompt caching uses three cache points: system prompt, conversation history (second-to-last message), tool config
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- `ensure_tool_results_paired()` enforces Bedrock's invariant that every `tool_use` has a matching `tool_result`
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- `inject_input_messages_into_task()` and `extract_user_query_text()` ensure user queries persist for session restore
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- The stream emits a `UserQuery` proto message at the start of each response for conversation title
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- Progressive summary (if present) is prepended to the messages array as a user/assistant pair in `translator.rs`
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- Loop prevention guardrail in `controller.rs` detects repeated tool failures (3+ identical) and injects corrective instructions
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### Platform Setup
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- `./script/bootstrap` - Platform-specific setup plus common agent skill installation from `skills-lock.json`; prompts for project/global when an install or update is needed unless a target flag or environment override is provided.
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- `./script/bootstrap --skip-common-skills` - Platform setup without installing or updating common agent skills.
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- `./script/bootstrap --install-common-skills` - Explicitly install common agent skills from `skills-lock.json`; this is the default behavior.
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- `./script/bootstrap --install-common-skills-in-repo` - Platform setup plus common agent skill installation in this checkout's `.agents/skills`.
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- `./script/bootstrap --install-common-skills-globally` - Platform setup plus common agent skill installation in `~/.agents/skills`.
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- `../common-skills/scripts/install_common_skills --repo-root "$PWD" --project --if-needed` - Install or refresh shared agent skills in this checkout's `.agents/skills`.
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- `../common-skills/scripts/install_common_skills --repo-root "$PWD" --global --if-needed` - Install or refresh shared agent skills in `~/.agents/skills`.
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- `../common-skills/scripts/remove_common_skills --repo-root "$PWD"` - Remove shared agent skills listed in `skills-lock.json` from this checkout's `.agents/skills`.
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- `../common-skills/scripts/remove_common_skills --repo-root "$PWD" --global` - Remove shared agent skills listed in `skills-lock.json` from `~/.agents/skills`.
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- `../common-skills/scripts/remove_common_skills --repo-root "$PWD" --clear-lock` - Remove shared agent skills from this checkout and delete `skills-lock.json`.
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- `./script/install_cargo_build_deps` - Install Cargo build dependencies
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- `./script/install_cargo_test_deps` - Install Cargo test dependencies
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`skills-lock.json` is the standard project lock file managed by `npx skills`. `warpdotdev/common-skills/scripts/install_common_skills` requires an explicit install target before restoring: pass `--project`, pass `--global`, set `WARP_COMMON_SKILLS_INSTALL_TARGET`, or answer the interactive prompt from bootstrap. Non-interactive flows fail if no target is explicit. The installer creates `skills-lock.json` from `warpdotdev/common-skills` if it is missing, uses global as the recommended interactive default, errors if common skills are present in both project and global locations, prevents a global install pinned to one lock from being silently overwritten by another checkout pinned to a different lock, and verifies installed skills against the lock after successful install or skip paths. `script/run` and `script/bootstrap` execute this installer with `script/resolve_common_skills`, which uses `WARP_COMMON_SKILLS_SCRIPTS_DIR` only when explicitly set and otherwise runs the raw script from `warpdotdev/common-skills`. To test a remote common-skills branch, set `WARP_COMMON_SKILLS_REF=<branch>`. Cloud setup should use `common-skills/scripts/install_common_skills --repo-root <warp-checkout> --project --if-needed --non-interactive` or set `WARP_COMMON_SKILLS_INSTALL_TARGET=project` to avoid the prompt. To update the locked common skills, run `npx --yes skills@1.5.6 update -p -y` and commit the resulting `skills-lock.json` changes.
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## Architecture Overview
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This is a Rust-based terminal emulator with a custom UI framework called **GalaxyUI**.
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### Key Components
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**GalaxyUI Framework** (`ui/`):
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- Custom UI framework with Entity-Component-Handle pattern
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- Global `App` object owns all views/models (entities)
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- Views hold `ViewHandle<T>` references to other views
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- `AppContext` provides temporary access to handles during render/events
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- Elements describe visual layout (Flutter-inspired)
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- Actions system for event handling
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- MouseStateHandle must be created once during construction, and then referenced/cloned anywhere we're using mouse input to track mouse changes. Inline `MouseStateHandle::default()` while rendering will cause no mouse interactions to work.
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**Main App** (`app/`):
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- Terminal emulation and shell management (`terminal/`)
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- AI integration including Agent Mode (`ai/`)
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- Cloud synchronization and Drive features (`drive/`)
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- Authentication and user management (`auth/`)
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- Settings and preferences (`settings/`)
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- Workspace and session management (`workspace/`)
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**Core Libraries**:
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- `crates/galaxy_core/` - Core utilities and platform abstractions
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- `crates/editor/` - Text editing functionality
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- `crates/galaxyui/` and `crates/galaxyui_core/` - Custom UI framework
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- `crates/ipc/` - Inter-process communication
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- `crates/graphql/` - GraphQL client and schema
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### Key Architectural Patterns
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1. **Entity-Handle System**: Views reference other views via handles, not direct ownership
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2. **Modular Structure**: Workspace contains multiple workspace configurations, each with terminals, notebooks, etc.
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3. **Cross-Platform**: Native implementations for macOS, Windows, Linux, plus WASM target
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4. **AI Integration**: Built-in AI assistant with context awareness and codebase indexing
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5. **Cloud Sync**: Objects can be synchronized across devices via Galaxy Drive
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### Development Guidelines
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**Workspace Structure**:
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- This is a Cargo workspace with 60+ member crates
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- Main binary is in `app/`, UI framework in `crates/galaxyui/`
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- Platform-specific code is conditionally compiled
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- Integration tests are in `crates/integration/`
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**Coding Style Preferences**:
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- Avoid unnecessary type annotations, especially in closure params.
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- Avoid using too many Rust path qualifiers and use imports for concision. Place import statements at the top of the file as per convention.
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An exception to this is inside cfg-guarded code branches. In those cases, you can either embed the import into the relevant scope or just use an absolute path for one-offs.
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- If a function takes a context parameter (`AppContext`, `ViewContext`, or `ModelContext`), it should be named `ctx` and go last. The one exception is for
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functions that take a closure parameter, in which case the closure should be last.
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- Always remove unused parameters completely rather than prefixing them with `_`. Update the function signature and all call sites accordingly.
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- Prefer inline format arguments in macros like `println!`, `eprintln!`, and `format!` (for example, `eprintln!("{message}")` instead of `eprintln!("{}", message)`) to satisfy Clippy's `uninlined_format_args` lint.
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- Do not pass `Itertools::format` results directly to logging macros (`log::*`, `safe_*`, etc.). `Itertools::format` produces a single-use formatter, while logging implementations may format a message more than once. Use a reusable `String` such as `iter.join(", ")` for logging arguments instead. Direct use in `format!` or `write!` is fine.
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- Do not remove existing comments when making unrelated changes. Only remove or modify a comment if the logic it describes has changed.
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- When adding a toggleable setting, also add the matching Command Palette enable/disable entry and any required context flags so the setting is discoverable outside Settings.
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**Terminal Model Locking**:
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- Be extremely careful when calling `model.lock()` on the terminal model (`TerminalModel`). Acquiring multiple locks on the same model from different call sites can cause a deadlock, resulting in a UI freeze (beach ball on macOS).
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- Before adding a new `model.lock()` call, verify that no caller in the current call stack already holds the lock.
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- Prefer passing already-locked model references down the call stack rather than acquiring new locks.
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- If you must lock the model, keep the lock scope as short as possible and avoid calling other functions that might also attempt to lock.
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**Testing**:
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- Use `cargo nextest` for parallel test execution
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- Integration tests use custom framework in `integration/`
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- Tests should be run via presubmit script before submitting
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- Unit tests should be placed in separate files using the naming convention `${filename}_tests.rs` or `mod_test.rs`
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- Test files should be included at the end of their corresponding module with:
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```rust
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#[cfg(test)]
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#[path = "filename_tests.rs"] // or "mod_test.rs"
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mod tests;
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```
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**Pull Request Workflow**:
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- **ALWAYS** run `./script/format` and `cargo clippy` (the versions specified in ./script/presubmit) before opening a PR or pushing updates to an existing PR branch
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- Those commands must pass completely before creating or updating a pull request
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- Specifically, ensure `./script/format` and `cargo clippy` checks pass
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- If they fail, fix all issues before proceeding with the PR
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- Do not create public pull requests or public issues that disclose a non-public security vulnerability. Refer users to `SECURITY.md` for the proper disclosure methods instead.
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- This applies to:
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- Opening new pull requests
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- Pushing new commits to existing PR branches
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- Any branch updates that will be reviewed
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- When opening PRs, use the PR template at `.github/pull_request_template.md`
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- Add changelog entries when appropriate using the format at the bottom of the PR template. Use the following prefixes (without the `{{}}` brackets):
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- `CHANGELOG-NEW-FEATURE:` for new, relatively sizable features (use sparingly - these may get marketing/docs)
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- `CHANGELOG-IMPROVEMENT:` for new functionality of existing features
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- `CHANGELOG-BUG-FIX:` for fixes related to known bugs or regressions
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- `CHANGELOG-IMAGE:` for GCP-hosted image URLs
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- Leave changelog lines blank or remove them if no changelog entry is needed
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**Database**:
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- Uses Diesel ORM with SQLite
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- Migrations in `migrations/` directory
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- Schema defined in `app/src/persistence/schema.rs`
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- Database file is `galaxy.sqlite` (renamed from Warp's `warp.sqlite`); legacy filename migration is handled in `init_db()`
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**Session Restoration**:
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- Controlled by `general.restore_session` setting
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- App state (windows, tabs, pane tree, CWD, agent conversations) is snapshotted to SQLite on window events (close, move, resize, focus change)
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- `TerminalView::active_session_path_if_local()` provides the CWD for each pane; falls back to `session_startup_path` for agent-mode or fresh tabs
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- Agent conversations are persisted via `BlocklistAIHistoryEvent` → `ModelEvent::UpsertAIQuery` and restored via `RestoredAgentConversations` singleton
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- The `active_conversation_id` field in `TerminalPaneSnapshot` controls whether agent view restores in fullscreen mode
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**GraphQL**:
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- Schema and client code generation from `crates/galaxy_graphql_schema/api/schema.graphql`
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- TypeScript types generated for frontend integration
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### Feature Flags
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Warp uses compile-time feature flags with a small runtime plumbing layer.
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How to add a feature flag:
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- Add a new variant to `galaxy_core/src/features.rs` in the `FeatureFlag` enum
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- (Optional) Enable it by default for dogfood builds by listing it in `DOGFOOD_FLAGS`
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- Gate code paths with `FeatureFlag::YourFlag.is_enabled()`
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- For preview or release rollout, add to `PREVIEW_FLAGS` or `RELEASE_FLAGS` respectively (as appropriate)
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Best practices:
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- **Prefer runtime checks over cfg directives**: Prefer `FeatureFlag::YourFlag.is_enabled()` over `#[cfg(...)]` compile-time directives so flags can be toggled without recompilation and are easier to clean up later. Use `#[cfg(...)]` only when the code cannot compile without them (for example, platform-specific code or dependencies that do not exist when the feature is disabled).
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- Keep flags high-level and product-focused rather than per-call-site
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- Remove the flag and dead branches after launch has stabilized
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- For UI sections that expose a new feature, hide the UI behind the same flag
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Example:
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```rust
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#[derive(Sequence)]
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pub enum FeatureFlag {
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YourNewFeature,
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}
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// Default-on for dogfood builds
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pub const DOGFOOD_FLAGS: &[FeatureFlag] = &[
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FeatureFlag::YourNewFeature,
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];
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// Use in code
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if FeatureFlag::YourNewFeature.is_enabled() {
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// gated behavior
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}
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```
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### Code Editor IntelliSense (LSP Completion)
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The code editor has full LSP-powered autocompletion with documentation resolution:
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**Key files:**
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- `app/src/code/completion.rs` — Completion state, rendering (menu + docs panel), resolve logic
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- `app/src/code/local_code_editor.rs` — Keybindings and action handling
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**Behavior:**
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- Auto-completes as you type (triggered by alphanumeric/underscore with 50ms debounce)
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- Trigger characters: `.` and `::` fire immediately
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- Manual trigger: `Ctrl+Alt+Space`
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- Keyboard navigation: Up/Down to select, Tab/Enter to confirm
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- Mouse: hover an item to select it and show docs, click to confirm
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- Documentation panel appears beside the menu when the LSP returns docs for the selected item (via `completionItem/resolve`)
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**Architecture:**
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- `CompletionState::Showing` holds items, filtered indices, per-item `MouseStateHandle`s, and resolved docs
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- `resolve_selected_completion_docs()` sends `completionItem/resolve` to the LSP server
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- The docs panel renders markdown via `FormattedTextElement` in a scrollable container beside the menu
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### Exhaustive Matching
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When adding/editing match statements, avoid using the wildcard _ when at all possible. Exhaustive matching is helpful for ensuring that all variants are handled, especially when adding new variants to enums in the future.
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### Rules System
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Global rules (behavioral instructions for the AI agent) are stored as `AIFact::Memory` cloud objects and managed via the Rules settings pane.
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Key files:
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- `app/src/ai/facts/mod.rs` — `AIFact` / `AIMemory` data model
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- `app/src/ai/facts/predefined_rules.rs` — Default system-defined rules (seeded on first launch)
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- `app/src/ai/facts/view/rule.rs` — `RuleView` UI with Global/Project tabs and "Add Predefined Rules" button
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- `app/src/ai/facts/view/mod.rs` — `AIFactView` parent container (Rules + RuleEditor pages)
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- `app/src/ai/facts/manager.rs` — `AIFactManager` singleton for pane tracking
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- `app/src/settings/ai.rs` — `has_seeded_predefined_rules` setting (one-time flag)
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Behavior:
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- On first launch (no existing global rules and `has_seeded_predefined_rules` is false), predefined rules are automatically created
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- The "Add Predefined Rules" button in the Global rules tab will add/update system-defined rules (identified by the "System Defined Rule" name prefix)
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- Rules are persisted via the cloud object sync system (`UpdateManager::create_ai_fact` / `update_ai_fact`)
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- The `memory_enabled` setting (`agents.knowledge.rules_enabled`) controls whether rules are sent to the AI
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### Appearance Settings Notes
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- Samsung-inspired built-in themes are available as `SamsungDark` and `SamsungLight`.
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- UI font selection is persisted in `appearance.text.ui_font_name` and uses an empty string as the system-default sentinel.
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- The one-click Samsung brand preset is implemented in `app/src/settings_view/appearance_page.rs` and applies:
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- Samsung dark/light theme mapping
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- terminal + AI font defaults
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- a best-available Samsung-style UI font fallback
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