133 lines
5.4 KiB
Rust
133 lines
5.4 KiB
Rust
#[allow(unused_imports)]
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use crate::{Assets, ASSETS};
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use anyhow::Result;
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pub fn init() -> Result<()> {
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#[cfg(target_os = "macos")]
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mac::init()?;
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Ok(())
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}
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#[cfg(target_os = "macos")]
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mod mac {
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#![allow(clippy::let_unit_value)]
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use super::*;
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use libc::{setlocale, LC_ALL, LC_CTYPE};
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use objc::{class, msg_send, runtime::Object, sel, sel_impl};
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use std::{
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env,
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ffi::{CStr, CString},
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str,
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};
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use galaxyui::platform::mac::utils::nsstring_as_str;
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const FALLBACK_LOCALE: &str = "UTF-8";
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pub fn init() -> Result<()> {
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set_locale_environment();
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// Switch to home directory.
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env::set_current_dir(dirs::home_dir().unwrap()).unwrap();
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Ok(())
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}
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pub fn set_locale_environment() {
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let env_locale_c = CString::new("").expect("Should never fail to create empty CString");
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let env_locale_ptr = unsafe { setlocale(LC_ALL, env_locale_c.as_ptr()) };
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if !env_locale_ptr.is_null() {
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let env_locale = unsafe { CStr::from_ptr(env_locale_ptr).to_string_lossy() };
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// Assume `C` locale means unchanged, since it is the default anyways.
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if env_locale != "C" {
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log::debug!("Using locale ({env_locale}) already set via LC_ALL");
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return;
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}
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}
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let system_locale = system_locale();
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if is_valid_locale(&system_locale).unwrap_or(false) {
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// Use system locale.
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log::debug!("Using system locale ({system_locale}) for LANG");
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// Set the LANG variable to suggest (but not require) use of the
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// given locale. This avoids errors when ssh-ing into a remote
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// machine which doesn't have the given locale available.
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env::set_var("LANG", system_locale);
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} else {
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// Use fallback locale.
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log::debug!("Using fallback locale ({FALLBACK_LOCALE}) for LC_CTYPE");
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// When using a fallback, only set LC_CTYPE.
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env::set_var("LC_CTYPE", FALLBACK_LOCALE);
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}
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}
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/// Checks whether a given locale is valid.
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///
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/// This changes the current value of LC_CTYPE in order to check validity,
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/// but restores the previous value before returning.
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fn is_valid_locale(locale: &str) -> Result<bool> {
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unsafe {
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let check_locale = CString::new("")?;
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let new_locale = CString::new(locale)?;
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let old_locale = setlocale(LC_CTYPE, check_locale.as_ptr());
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let is_valid = !setlocale(LC_CTYPE, new_locale.as_ptr()).is_null();
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setlocale(LC_CTYPE, old_locale);
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Ok(is_valid)
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}
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}
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/// Determine system locale based on language and country code.
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fn system_locale() -> String {
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unsafe {
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// Read the current locale from `NSLocale`. We purposefully don't call release on
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// `currentLocale` since we don't own the object (it was not obtained by using `new`,
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// `alloc`, `retain` or `copy`. See https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html#//apple_ref/doc/uid/20000994-BAJHFBGH
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// for more details about memory management in Objective-C.
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let locale_class = class!(NSLocale);
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let locale: *const Object = msg_send![locale_class, currentLocale];
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// `localeIdentifier` returns extra metadata with the locale (including currency and
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// collator) on newer versions of macOS. This is not a valid locale, so we use
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// `languageCode` and `countryCode`, if they're available (macOS 10.12+):
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//
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// https://developer.apple.com/documentation/foundation/nslocale/1416263-localeidentifier?language=objc
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// https://developer.apple.com/documentation/foundation/nslocale/1643060-countrycode?language=objc
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// https://developer.apple.com/documentation/foundation/nslocale/1643026-languagecode?language=objc
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let is_language_code_supported: bool =
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msg_send![locale, respondsToSelector: sel!(languageCode)];
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let is_country_code_supported: bool =
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msg_send![locale, respondsToSelector: sel!(countryCode)];
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let locale_id = if is_language_code_supported && is_country_code_supported {
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let language_code: *const Object = msg_send![locale, languageCode];
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let language_code_str = nsstring_as_str(language_code)
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.expect("should always be valid UTF-8 string")
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.to_owned();
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let _: () = msg_send![language_code, release];
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let country_code: *const Object = msg_send![locale, countryCode];
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let country_code_str = nsstring_as_str(country_code)
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.expect("should always be valid UTF-8 string")
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.to_owned();
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let _: () = msg_send![country_code, release];
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format!("{}_{}.UTF-8", &language_code_str, &country_code_str)
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} else {
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let identifier: *const Object = msg_send![locale, localeIdentifier];
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let identifier_str = nsstring_as_str(identifier)
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.expect("should always be valid UTF-8 string")
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.to_owned();
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let _: () = msg_send![identifier, release];
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identifier_str + ".UTF-8"
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};
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locale_id
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}
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}
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}
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