#[allow(unused_imports)] use crate::{Assets, ASSETS}; use anyhow::Result; pub fn init() -> Result<()> { #[cfg(target_os = "macos")] mac::init()?; Ok(()) } #[cfg(target_os = "macos")] mod mac { #![allow(clippy::let_unit_value)] use super::*; use libc::{setlocale, LC_ALL, LC_CTYPE}; use objc::{class, msg_send, runtime::Object, sel, sel_impl}; use std::{ env, ffi::{CStr, CString}, str, }; use galaxyui::platform::mac::utils::nsstring_as_str; const FALLBACK_LOCALE: &str = "UTF-8"; pub fn init() -> Result<()> { set_locale_environment(); // Switch to home directory. env::set_current_dir(dirs::home_dir().unwrap()).unwrap(); Ok(()) } pub fn set_locale_environment() { let env_locale_c = CString::new("").expect("Should never fail to create empty CString"); let env_locale_ptr = unsafe { setlocale(LC_ALL, env_locale_c.as_ptr()) }; if !env_locale_ptr.is_null() { let env_locale = unsafe { CStr::from_ptr(env_locale_ptr).to_string_lossy() }; // Assume `C` locale means unchanged, since it is the default anyways. if env_locale != "C" { log::debug!("Using locale ({env_locale}) already set via LC_ALL"); return; } } let system_locale = system_locale(); if is_valid_locale(&system_locale).unwrap_or(false) { // Use system locale. log::debug!("Using system locale ({system_locale}) for LANG"); // Set the LANG variable to suggest (but not require) use of the // given locale. This avoids errors when ssh-ing into a remote // machine which doesn't have the given locale available. env::set_var("LANG", system_locale); } else { // Use fallback locale. log::debug!("Using fallback locale ({FALLBACK_LOCALE}) for LC_CTYPE"); // When using a fallback, only set LC_CTYPE. env::set_var("LC_CTYPE", FALLBACK_LOCALE); } } /// Checks whether a given locale is valid. /// /// This changes the current value of LC_CTYPE in order to check validity, /// but restores the previous value before returning. fn is_valid_locale(locale: &str) -> Result { unsafe { let check_locale = CString::new("")?; let new_locale = CString::new(locale)?; let old_locale = setlocale(LC_CTYPE, check_locale.as_ptr()); let is_valid = !setlocale(LC_CTYPE, new_locale.as_ptr()).is_null(); setlocale(LC_CTYPE, old_locale); Ok(is_valid) } } /// Determine system locale based on language and country code. fn system_locale() -> String { unsafe { // Read the current locale from `NSLocale`. We purposefully don't call release on // `currentLocale` since we don't own the object (it was not obtained by using `new`, // `alloc`, `retain` or `copy`. See https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html#//apple_ref/doc/uid/20000994-BAJHFBGH // for more details about memory management in Objective-C. let locale_class = class!(NSLocale); let locale: *const Object = msg_send![locale_class, currentLocale]; // `localeIdentifier` returns extra metadata with the locale (including currency and // collator) on newer versions of macOS. This is not a valid locale, so we use // `languageCode` and `countryCode`, if they're available (macOS 10.12+): // // https://developer.apple.com/documentation/foundation/nslocale/1416263-localeidentifier?language=objc // https://developer.apple.com/documentation/foundation/nslocale/1643060-countrycode?language=objc // https://developer.apple.com/documentation/foundation/nslocale/1643026-languagecode?language=objc let is_language_code_supported: bool = msg_send![locale, respondsToSelector: sel!(languageCode)]; let is_country_code_supported: bool = msg_send![locale, respondsToSelector: sel!(countryCode)]; let locale_id = if is_language_code_supported && is_country_code_supported { let language_code: *const Object = msg_send![locale, languageCode]; let language_code_str = nsstring_as_str(language_code) .expect("should always be valid UTF-8 string") .to_owned(); let _: () = msg_send![language_code, release]; let country_code: *const Object = msg_send![locale, countryCode]; let country_code_str = nsstring_as_str(country_code) .expect("should always be valid UTF-8 string") .to_owned(); let _: () = msg_send![country_code, release]; format!("{}_{}.UTF-8", &language_code_str, &country_code_str) } else { let identifier: *const Object = msg_send![locale, localeIdentifier]; let identifier_str = nsstring_as_str(identifier) .expect("should always be valid UTF-8 string") .to_owned(); let _: () = msg_send![identifier, release]; identifier_str + ".UTF-8" }; locale_id } } }