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galaxy/resources/channel-gated-skills/README.md
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# Channel-Gated Skills
Skills in this directory are bundled only for specific release channels.
During the build, `script/copy_conditional_skills` copies skills from the
gate directory that matches the current channel into the app bundle alongside
the always-bundled skills in `resources/bundled/skills/`.
## Directory structure
Each subdirectory is a **gate label**. Place skill directories inside the
gate that corresponds to the **earliest** channel where the skill should ship:
```
channel-gated-skills/
├── dogfood/ ← dogfood-only skills
│ └── my-skill/
└── preview/ ← preview and later
└── another-skill/
```
> **Stable-ready skills** do not belong here. Place them in the always-bundled
> `resources/skills/` directory instead. The build script will error if a
> `stable/` directory exists under `channel-gated-skills/`.
## Progressive gating
Gating is **progressive**: earlier gates include all skills from later gates.
| Channel | Gate | Includes skills from |
|-----------|-----------|-------------------------------|
| `local` | `dogfood` | `dogfood/` + `preview/` |
| `dev` | `dogfood` | `dogfood/` + `preview/` |
| `preview` | `preview` | `preview/` |
| `stable` | — | *(none — use resources/skills/)* |
A skill placed in `preview/` is bundled on **all** non-stable builds
(dogfood, preview). A skill placed in `dogfood/` is bundled on dogfood
builds only.
## Adding a new gated skill
1. Create a directory under the appropriate gate (e.g. `dogfood/my-skill/`).
2. Add a `SKILL.md` with the standard skill frontmatter and instructions.
3. Place any supporting scripts or files alongside it.