Remove duplicate popup rendering from render_vertical_tabs_panel.
The popup was rendered both inside the panel's stack AND at the
workspace level in a Dismiss overlay, causing event dispatch conflicts
due to shared MouseStateHandle instances between the two identical
popup trees.
New features:
- Inline subagent panels with expand/collapse and click-to-toggle
- /context slash command to inspect bedrock_message_history
- Child-to-parent question routing with auto-answer for subagents
- Subagent token usage and cost merging into parent conversation
- Randomized session-colored user avatar silhouettes
Bug fixes:
- Bedrock: remove orphaned tool_results after compaction
- Bedrock: self-healing exchange lookup for out-of-order streaming
- Bedrock: append continuation prompt when conversation ends with assistant
- Duration sanity check rejects epoch-time artifacts from session restore
- Cache hit rate calculation uses actual total_input_tokens
- Hide "Time to first token" when value is zero
Improvements:
- Demote verbose bedrock-debug logs to debug/trace levels
- Bedrock tool usage counting falls back to action counting
- Remove logout menu item from workspace menu
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Major changes:
- **Bedrock translator architecture**: Extract orchestration logic from `impl.rs` into
a dedicated `translator.rs` module. Rename `convert_request.rs` → `request_translator.rs`
and `stream.rs` → `response_translator.rs` for clarity. Remove `tool_docs.rs` (inlined).
Remove `fallback_to_warp` setting and server fallback path — Bedrock is now the sole backend.
- **Unknown tool handling**: The response translator now detects hallucinated/unknown tool
calls from the model and synthesizes error tool_results so the conversation doesn't
deadlock waiting for a result that will never come.
- **Usage display overhaul**: Replace credit-based usage display with detailed token metrics
showing context window %, cache hit rate (read/write/miss), and estimated cost in dollars.
Add `total_input_tokens`, `total_cache_read_tokens`, `total_cache_write_tokens`, and
`cache_miss_tokens` accessors to `AIConversation`.
- **Predefined rules system**: Add `predefined_rules.rs` with 11 system-defined behavioral
rules that are auto-seeded on first launch. Add "Add Predefined Rules" button to the
Rules UI for re-adding them later. Track seeding state via `has_seeded_predefined_rules`
setting.
- **Session restore improvements**: Rename database file from `warp.sqlite` to
`galaxy.sqlite` with automatic migration from both same-directory and state_dir legacy
paths. Improve CWD persistence by falling back to `session_startup_path` for agent-mode
and fresh tabs. Add extensive session-save/restore logging.
- **Shell bootstrap rebrand**: Rename `WARP_INITIAL_WORKING_DIR` environment variable to
`GALAXY_INITIAL_WORKING_DIR` across bash, zsh, and fish bootstrap scripts.
- **Model defaults**: Change default Bedrock model from Opus 4.7 to Opus 4.6.
Add `context_window_for_model()` helper with model-aware context sizes.
Remove `is_bedrock_model()` (no longer needed without server fallback).
- **User query persistence**: The response translator now emits a `UserQuery` proto message
at stream start so the user's prompt persists across sessions for conversation titles.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Bedrock was calling suggest_next_prompt tool which created a SuggestPrompt
action that waited forever on a oneshot channel for UI interaction that
never fires in the Bedrock path, keeping the conversation permanently
InProgress. Fixed by filtering the tool from the Bedrock tool list and
skipping it at the stream level when the LLM calls it from context history.
Also includes: Bedrock cache token tracking, cost estimation, LSP
improvements, conversation usage view updates, and external config support.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- bedrock_enabled default: false -> true (was never routing to Bedrock)
- Remove is_bedrock_model check from bedrock_config_if_applicable (model_id
could be 'auto' from server-populated prefs, causing Bedrock to be skipped)
- Default to claude-sonnet-4 when model_id is empty or 'auto'
- fallback_to_warp default: true -> false (no server exists)
- Smoke test: exit immediately on no-text with diagnostic info instead of
polling forever