Files
galaxy/crates/galaxyui_core/src/scene_test.rs
T

71 lines
2.7 KiB
Rust

use pathfinder_geometry::vector::vec2f;
use super::*;
use crate::rendering;
#[test]
fn test_hit_rect_recording() {
let mut scene = Scene::new(1., rendering::Config::default());
assert_eq!(ZIndex::new(0), scene.z_index());
scene.draw_rect_with_hit_recording(RectF::new(vec2f(0., 0.), vec2f(100., 100.)));
assert_eq!(ZIndex::new(0), scene.z_index());
assert!(!scene.is_covered(Point::new(10., 10., ZIndex::new(0))));
scene.start_layer(ClipBounds::ActiveLayer);
scene.draw_rect_with_hit_recording(RectF::new(vec2f(50., 50.), vec2f(100., 100.)));
assert_eq!(ZIndex::new(1), scene.z_index());
assert!(!scene.is_covered(Point::new(10., 10., ZIndex::new(0))));
assert!(scene.is_covered(Point::new(60., 60., ZIndex::new(0))));
scene.start_layer(ClipBounds::ActiveLayer);
scene.draw_rect_with_hit_recording(RectF::new(vec2f(0., 0.), vec2f(100., 100.)));
assert_eq!(ZIndex::new(2), scene.z_index());
assert!(scene.is_covered(Point::new(10., 10., ZIndex::new(0))));
assert!(scene.is_covered(Point::new(60., 60., ZIndex::new(1))));
}
#[test]
fn test_nested_clip_bounds_with_intersection() {
let mut scene = Scene::new(1., rendering::Config::default());
let bounds1 = RectF::new(Vector2F::zero(), Vector2F::new(10., 10.));
scene.start_layer(ClipBounds::BoundedBy(bounds1));
let bounds2 = RectF::new(Vector2F::new(5., 5.), Vector2F::new(10., 10.));
scene.start_layer(ClipBounds::BoundedByActiveLayerAnd(bounds2));
assert_eq!(
scene.active_layer().clip_bounds,
Some(RectF::new(Vector2F::new(5., 5.), Vector2F::new(5., 5.)))
);
}
#[test]
fn test_nested_clip_bounds_with_no_intersection() {
let mut scene = Scene::new(1., rendering::Config::default());
let bounds1 = RectF::new(Vector2F::zero(), Vector2F::new(10., 10.));
scene.start_layer(ClipBounds::BoundedBy(bounds1));
let bounds2 = RectF::new(Vector2F::new(100., 100.), Vector2F::new(10., 10.));
scene.start_layer(ClipBounds::BoundedByActiveLayerAnd(bounds2));
// We should have explicit bounds for this layer. (None represents a lack
// of clipping, not clipping they layer down to nothingness.)
assert!(scene.active_layer().clip_bounds.is_some());
// The clip bounds should have an area of zero.
assert!(scene.active_layer().clip_bounds.unwrap().is_empty());
}
#[test]
fn test_click_through_layer_does_not_cover_lower_layers() {
let mut scene = Scene::new(1., rendering::Config::default());
scene.start_layer(ClipBounds::ActiveLayer);
scene.set_active_layer_click_through();
scene.draw_rect_with_hit_recording(RectF::new(vec2f(0., 0.), vec2f(100., 100.)));
assert!(!scene.is_covered(Point::new(10., 10., ZIndex::new(0))));
}