283 lines
9.4 KiB
Rust
283 lines
9.4 KiB
Rust
use anyhow::Result;
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use galaxy_core::ui::appearance::Appearance;
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use galaxy_core::ui::theme::{AnsiColor, AnsiColors, Details, Fill, TerminalColors, WarpTheme};
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use galaxyui::fonts::{Cache, FamilyId, Weight};
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use galaxyui::platform;
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use galaxyui::prelude::CrossAxisAlignment;
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use galaxyui::{
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elements::{
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ChildAnchor, ChildView, ConstrainedBox, Container, Flex, MainAxisAlignment, MainAxisSize,
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OffsetPositioning, ParentElement, PositionedElementAnchor, PositionedElementOffsetBounds,
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Rect, SavePosition, Stack,
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},
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ui_components::components::UiComponent,
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AddWindowOptions, AppContext, AssetProvider, Element, Entity, SingletonEntity as _,
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TypedActionView, View, ViewContext, ViewHandle,
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};
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use onboarding::callout::{
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OnboardingCalloutView, OnboardingCalloutViewEvent, OnboardingKeybindings,
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};
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use onboarding::OnboardingIntention;
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use pathfinder_color::ColorU;
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use pathfinder_geometry::vector::vec2f;
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use rust_embed::RustEmbed;
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use std::borrow::Cow;
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#[derive(Clone, Copy, RustEmbed)]
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#[folder = "../../app/assets"]
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pub struct Assets;
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pub static ASSETS: Assets = Assets;
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impl AssetProvider for Assets {
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fn get(&self, path: &str) -> Result<Cow<'_, [u8]>> {
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<Assets as RustEmbed>::get(path)
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.map(|f| f.data)
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.ok_or_else(|| anyhow::anyhow!(format!("no asset exists at path {path}")))
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}
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}
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// Wrapper view to demonstrate the OnboardingCalloutView with model
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struct OnboardingExampleView {
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callout_view: ViewHandle<OnboardingCalloutView>,
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}
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impl OnboardingExampleView {
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fn new(ctx: &mut ViewContext<Self>) -> Self {
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let callout_view = ctx.add_typed_action_view(|ctx| {
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// Use example keybindings for the demo (Mac-style)
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let keybindings = OnboardingKeybindings {
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toggle_input_mode: "⌘-I".to_string(),
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submit_to_local_agent: "⌘-⏎".to_string(),
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submit_to_cloud_agent: "⌘-⌥-⏎".to_string(),
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};
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OnboardingCalloutView::new_agent_modality(
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true, // has_project
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OnboardingIntention::AgentDrivenDevelopment,
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false, // initial_natural_language_detection_enabled
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keybindings,
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ctx,
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)
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});
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// Start with MeetInput state for the demo.
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callout_view.update(ctx, |callout_view, ctx| {
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callout_view.start_onboarding(ctx);
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});
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// Ensure the callout view receives focus so its keybindings are active.
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ctx.focus(&callout_view);
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// Re-render when the callout view updates its state.
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let callout_view_handle = callout_view.clone();
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ctx.subscribe_to_view(&callout_view, move |_me, _handle, event, ctx| {
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if matches!(event, OnboardingCalloutViewEvent::StateUpdated) {
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ctx.focus(&callout_view_handle);
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ctx.notify();
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}
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});
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Self { callout_view }
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}
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}
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impl Entity for OnboardingExampleView {
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type Event = ();
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}
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impl View for OnboardingExampleView {
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fn ui_name() -> &'static str {
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"OnboardingExampleView"
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}
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fn render(&self, app: &AppContext) -> Box<dyn Element> {
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let callout_view = self.callout_view.as_ref(app);
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let appearance = Appearance::as_ref(app);
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// Create the bottom command rect (140px high) with SavePosition to track its location
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let command_text = callout_view.prompt_string(app);
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let command_rect_id = "onboarding_command_rect";
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let command_rect = SavePosition::new(
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ConstrainedBox::new(
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Container::new(
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appearance
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.ui_builder()
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.paragraph(command_text)
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.build()
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.finish(),
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)
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.with_uniform_padding(16.0)
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.with_background(ColorU::from_u32(0x2A2D30FF))
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.finish(),
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)
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.with_height(140.0)
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.finish(),
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command_rect_id,
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)
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.finish();
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// Create a background container
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let background = Container::new(Rect::new().finish())
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.with_background(appearance.theme().background())
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.finish();
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// Create stack with background and command rect
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let mut stack = Stack::new();
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// Add background layer
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stack.add_child(background);
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// Add command rect positioned at bottom
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let positioned_command = Flex::column()
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.with_main_axis_alignment(MainAxisAlignment::End)
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.with_main_axis_size(MainAxisSize::Max)
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.with_cross_axis_alignment(CrossAxisAlignment::Stretch)
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.with_child(command_rect)
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.finish();
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stack.add_child(positioned_command);
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// Add callout as positioned overlay relative to the command rect if onboarding is active
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if callout_view.is_onboarding_active(app) {
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// Position callout above the command rect, centered horizontally
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let positioning = OffsetPositioning::offset_from_save_position_element(
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command_rect_id,
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vec2f(0.0, -20.0), // 20px above the command rect
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PositionedElementOffsetBounds::WindowByPosition,
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PositionedElementAnchor::TopLeft, // Anchor to top center of command rect
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ChildAnchor::BottomLeft, // Position bottom center of callout
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);
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// Render the OnboardingCalloutView using ChildView
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stack.add_positioned_overlay_child(
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ChildView::new(&self.callout_view).finish(),
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positioning,
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);
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}
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stack.finish()
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}
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}
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// Empty action enum since this wrapper view doesn't handle actions directly
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#[derive(Clone, Debug)]
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pub enum OnboardingExampleAction {}
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impl TypedActionView for OnboardingExampleView {
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type Action = OnboardingExampleAction;
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fn handle_action(&mut self, _action: &Self::Action, _ctx: &mut ViewContext<Self>) {
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// This view doesn't handle any actions - all actions are handled by OnboardingCalloutView
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}
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}
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fn main() -> Result<()> {
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// Initialize logging for the onboarding binary.
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galaxy_logging::init(galaxy_logging::LogConfig {
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is_cli: false,
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log_destination: None,
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})?;
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let app_builder =
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platform::AppBuilder::new(platform::AppCallbacks::default(), Box::new(ASSETS), None);
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let _ = app_builder.run(move |ctx| {
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// Register Appearance singleton so views can access Appearance::handle(ctx).
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ctx.add_singleton_model(|ctx| build_appearance(adeberry(), ctx));
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// Register onboarding keybindings.
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onboarding::init(ctx);
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ctx.add_window(AddWindowOptions::default(), |ctx| {
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OnboardingExampleView::new(ctx)
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});
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});
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Ok(())
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}
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const ADEBERRY_NORMAL_COLORS: AnsiColors = AnsiColors::new(
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AnsiColor::from_u32(0x121212FF),
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AnsiColor::from_u32(0xC76156FF),
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AnsiColor::from_u32(0x57C78AFF),
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AnsiColor::from_u32(0xC8A35AFF),
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AnsiColor::from_u32(0x5785C7FF),
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AnsiColor::from_u32(0xC756A9FF),
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AnsiColor::from_u32(0x57C7C3FF),
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AnsiColor::from_u32(0xEEEDEBFF),
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);
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const ADEBERRY_BRIGHT_COLORS: AnsiColors = AnsiColors::new(
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AnsiColor::from_u32(0x292929FF),
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AnsiColor::from_u32(0xE3493BFF),
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AnsiColor::from_u32(0x1CA05AFF),
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AnsiColor::from_u32(0xE3AA3BFF),
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AnsiColor::from_u32(0x3BE38AFF),
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AnsiColor::from_u32(0xC8A35AFF),
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AnsiColor::from_u32(0x3BE3DDFF),
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AnsiColor::from_u32(0xFFFFFFFF),
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);
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fn adeberry_colors() -> TerminalColors {
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TerminalColors::new(ADEBERRY_NORMAL_COLORS, ADEBERRY_BRIGHT_COLORS)
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}
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fn adeberry() -> WarpTheme {
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WarpTheme::new(
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Fill::Solid(ColorU::from_u32(0x1D2022FF)),
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ColorU::from_u32(0xE4EEF5FF),
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Fill::Solid(ColorU::from_u32(0x6C96B4FF)),
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None,
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Some(Details::Darker),
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adeberry_colors(),
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None,
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Some("Adeberry".to_string()),
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)
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}
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fn build_appearance(theme: WarpTheme, ctx: &mut AppContext) -> Appearance {
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let ui_font_family =
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load_default_ui_font_family(ctx).expect("unable to load default ui font family");
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Appearance::new(
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theme,
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ui_font_family,
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13.0,
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Weight::Normal,
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ui_font_family,
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1.2,
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ui_font_family,
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ui_font_family,
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)
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}
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fn load_default_ui_font_family(ctx: &mut AppContext) -> anyhow::Result<FamilyId> {
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Cache::handle(ctx).update(ctx, |font_cache, _| {
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// On Windows, default to use Segoe UI as the UI font.
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#[cfg(windows)]
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if let Ok(font_family_id) = font_cache.load_system_font("Segoe UI") {
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return Ok(font_family_id);
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}
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font_cache.load_family_from_bytes(
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"Roboto",
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vec![
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ASSETS
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.get("bundled/fonts/roboto/Roboto-Italic.ttf")?
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.to_vec(),
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ASSETS.get("bundled/fonts/roboto/Roboto-Bold.ttf")?.to_vec(),
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ASSETS
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.get("bundled/fonts/roboto/Roboto-Regular.ttf")?
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.to_vec(),
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ASSETS
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.get("bundled/fonts/roboto/Roboto-Medium.ttf")?
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.to_vec(),
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ASSETS
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.get("bundled/fonts/roboto/RobotoFlex-Semibold.ttf")?
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.to_vec(),
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ASSETS
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.get("bundled/fonts/roboto/Roboto-BoldItalic.ttf")?
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.to_vec(),
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],
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)
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})
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}
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