Files
galaxy/app/src/ui_components/icon_with_status.rs
T
Ryan WardandClaude Opus 4.6 6f54e2cb30 v1.4.0: Auto-compact streaming, Bedrock summarization support, subagent orchestration, and Galaxy rebrand continuation
Major features:
- Auto-compact: triggers conversation summarization when context window >= 85%,
  compacts Bedrock message history to a summary pair, and tracks live context tokens
- Bedrock summarization: plumbs `is_summarization` flag through translator/client/response
  pipeline, handles SummarizeConversation input type, and marks `summarized` in metadata
- Session restore: rebuilds bedrock_message_history from persisted task messages via
  newly-public `convert_proto_message`, preventing empty history on reconnect
- Subagent orchestration: adds SubagentQuestion/Answer/CompletionSummary event types,
  parent-child question routing with depth limits, retry counting, and drain methods
- Summarization UI: inline SummarizationView in AI blocks with progress/finished states

Refactors:
- Rename WarpTheme → GalaxyTheme across ~100 files (rebrand continuation)
- Rename warp_home_config_dir → galaxy_home_config_dir and related path functions
- Predefined rules: replace "System Defined Rule #N" with descriptive names
  (e.g. "Correctness Over Speed", "Never Guess") and add lookup helpers
- Usage view: replace cumulative input/output token display with live context tokens,
  cache hit rate calculation, and separate cache read/write stats
- Telemetry: remove verbose doc comments, simplify trait definitions
- Facts view: simplify delete permission check (always allow local deletion)
- Remove warp_managed_paths_watcher.rs (dead code)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-21 11:59:37 -05:00

198 lines
7.5 KiB
Rust

use galaxy_core::ui::icons::Icon as GalaxyIcon;
use galaxy_core::ui::theme::color::internal_colors;
use galaxy_core::ui::theme::{Fill as GalaxyThemeFill, GalaxyTheme};
use galaxyui::elements::{
ChildAnchor, ConstrainedBox, Container, CornerRadius, Element, OffsetPositioning, ParentAnchor,
ParentElement, ParentOffsetBounds, Radius, Stack,
};
use pathfinder_color::ColorU;
use pathfinder_geometry::vector::vec2f;
use crate::ai::agent::conversation::ConversationStatus;
use crate::terminal::CLIAgent;
use crate::themes::theme::Fill as ThemeFill;
/// Sizing configuration for the icon circle and its status badge.
pub(crate) struct IconWithStatusSizing {
pub(crate) icon_size: f32,
pub(crate) padding: f32,
pub(crate) badge_icon_size: f32,
pub(crate) badge_padding: f32,
/// The overall constrained size for the stack.
/// When set, overrides the default `icon_size + padding * 2`.
pub(crate) overall_size_override: Option<f32>,
/// Offset of the status badge from the bottom-right corner of the circle.
/// Positive x pushes right, positive y pushes down.
pub(crate) badge_offset: (f32, f32),
}
/// What to render inside the circle.
pub(crate) enum IconWithStatusVariant {
/// A generic icon with a given color on an overlay background.
Neutral {
icon: GalaxyIcon,
icon_color: GalaxyThemeFill,
},
/// A pre-built icon element on an overlay background.
NeutralElement { icon_element: Box<dyn Element> },
/// An Oz agent icon on the theme background.
OzAgent {
status: Option<ConversationStatus>,
is_ambient: bool,
},
/// A CLI agent icon on the agent's brand color background.
CLIAgent {
agent: CLIAgent,
status: Option<ConversationStatus>,
},
}
/// Renders an icon inside a circle with an optional status badge overlay.
pub(crate) fn render_icon_with_status(
variant: IconWithStatusVariant,
sizing: &IconWithStatusSizing,
theme: &GalaxyTheme,
badge_ring_background: GalaxyThemeFill,
) -> Box<dyn Element> {
let sub_text = theme.sub_text_color(theme.background());
match variant {
IconWithStatusVariant::Neutral { icon, icon_color } => {
let inner = ConstrainedBox::new(icon.to_galaxyui_icon(icon_color).finish())
.with_width(sizing.icon_size)
.with_height(sizing.icon_size)
.finish();
Container::new(inner)
.with_uniform_padding(sizing.padding)
.with_background(internal_colors::fg_overlay_2(theme))
.with_corner_radius(CornerRadius::with_all(Radius::Pixels(
(sizing.icon_size + sizing.padding * 2.) / 2.,
)))
.finish()
}
IconWithStatusVariant::NeutralElement { icon_element } => {
let inner = ConstrainedBox::new(icon_element)
.with_width(sizing.icon_size)
.with_height(sizing.icon_size)
.finish();
Container::new(inner)
.with_uniform_padding(sizing.padding)
.with_background(internal_colors::fg_overlay_2(theme))
.with_corner_radius(CornerRadius::with_all(Radius::Pixels(
(sizing.icon_size + sizing.padding * 2.) / 2.,
)))
.finish()
}
IconWithStatusVariant::OzAgent { status, is_ambient } => {
let icon = if is_ambient {
GalaxyIcon::OzCloud
} else {
GalaxyIcon::Oz
};
let inner = ConstrainedBox::new(
icon.to_galaxyui_icon(theme.main_text_color(theme.background()))
.finish(),
)
.with_width(sizing.icon_size)
.with_height(sizing.icon_size)
.finish();
let circle = Container::new(inner)
.with_uniform_padding(sizing.padding)
.with_background(theme.background())
.with_corner_radius(CornerRadius::with_all(Radius::Pixels(
(sizing.icon_size + sizing.padding * 2.) / 2.,
)))
.finish();
render_with_optional_status_badge(
circle,
status.as_ref(),
sizing,
theme,
badge_ring_background,
)
}
IconWithStatusVariant::CLIAgent { agent, status } => {
let brand_color = agent
.brand_color()
.unwrap_or(ColorU::new(100, 100, 100, 255));
let icon_color = agent.brand_icon_color();
let icon_element = agent
.icon()
.map(|icon| {
icon.to_galaxyui_icon(GalaxyThemeFill::Solid(icon_color))
.finish()
})
.unwrap_or_else(|| GalaxyIcon::Terminal.to_galaxyui_icon(sub_text).finish());
let inner = ConstrainedBox::new(icon_element)
.with_width(sizing.icon_size)
.with_height(sizing.icon_size)
.finish();
let circle = Container::new(inner)
.with_uniform_padding(sizing.padding)
.with_background(ThemeFill::Solid(brand_color))
.with_corner_radius(CornerRadius::with_all(Radius::Pixels(
(sizing.icon_size + sizing.padding * 2.) / 2.,
)))
.finish();
render_with_optional_status_badge(
circle,
status.as_ref(),
sizing,
theme,
badge_ring_background,
)
}
}
}
/// Adds a status badge with a cutout ring to the bottom-right of the circle.
fn render_with_optional_status_badge(
circle: Box<dyn Element>,
status: Option<&ConversationStatus>,
sizing: &IconWithStatusSizing,
theme: &GalaxyTheme,
badge_ring_background: GalaxyThemeFill,
) -> Box<dyn Element> {
let Some(status) = status else {
return circle;
};
let (icon, color) = status.status_icon_and_color(theme);
let badge_icon =
ConstrainedBox::new(icon.to_galaxyui_icon(GalaxyThemeFill::Solid(color)).finish())
.with_width(sizing.badge_icon_size)
.with_height(sizing.badge_icon_size)
.finish();
let badge = Container::new(badge_icon)
.with_uniform_padding(sizing.badge_padding)
.with_corner_radius(CornerRadius::with_all(Radius::Percentage(50.)))
.finish();
// Cutout ring that visually separates the badge from the circle.
let badge_with_ring = Container::new(badge)
.with_uniform_padding(sizing.badge_padding)
.with_background(badge_ring_background)
.with_corner_radius(CornerRadius::with_all(Radius::Percentage(50.)))
.finish();
let circle_size = sizing.icon_size + sizing.padding * 2.;
let overall_size = sizing.overall_size_override.unwrap_or(circle_size);
let mut stack = Stack::new().with_child(
ConstrainedBox::new(circle)
.with_width(overall_size)
.with_height(overall_size)
.finish(),
);
stack.add_positioned_child(
badge_with_ring,
OffsetPositioning::offset_from_parent(
vec2f(sizing.badge_offset.0, sizing.badge_offset.1),
ParentOffsetBounds::ParentBySize,
ParentAnchor::BottomRight,
ChildAnchor::BottomRight,
),
);
ConstrainedBox::new(stack.finish())
.with_width(overall_size)
.with_height(overall_size)
.finish()
}