Wrapping up bedrock implementation
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@@ -1,10 +1,5 @@
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use std::borrow::Cow;
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use pathfinder_color::ColorU;
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use pathfinder_geometry::vector::vec2f;
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use ui_components::{
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button, button::Button as ButtonComponent, Component, MouseEventHandler, Options as _,
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};
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use galaxy_core::ui::{
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appearance::Appearance,
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color::{coloru_with_opacity, contrast::relative_luminance},
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@@ -21,6 +16,11 @@ use galaxyui::{
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ui_components::checkbox::Checkbox as WarpCheckbox,
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ui_components::components::{UiComponent as _, UiComponentStyles},
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};
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use pathfinder_color::ColorU;
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use pathfinder_geometry::vector::vec2f;
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use ui_components::{
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button, button::Button as ButtonComponent, Component, MouseEventHandler, Options as _,
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};
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const CALLOUT_WIDTH: f32 = 480.;
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const CALLOUT_BORDER_WIDTH: f32 = 1.;
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