Wrapping up bedrock implementation

This commit is contained in:
Ryan Ward
2026-05-13 10:04:59 -05:00
parent ed53aa99eb
commit cee61e2af0
1144 changed files with 2954 additions and 2660 deletions
@@ -1,10 +1,5 @@
use std::borrow::Cow;
use pathfinder_color::ColorU;
use pathfinder_geometry::vector::vec2f;
use ui_components::{
button, button::Button as ButtonComponent, Component, MouseEventHandler, Options as _,
};
use galaxy_core::ui::{
appearance::Appearance,
color::{coloru_with_opacity, contrast::relative_luminance},
@@ -21,6 +16,11 @@ use galaxyui::{
ui_components::checkbox::Checkbox as WarpCheckbox,
ui_components::components::{UiComponent as _, UiComponentStyles},
};
use pathfinder_color::ColorU;
use pathfinder_geometry::vector::vec2f;
use ui_components::{
button, button::Button as ButtonComponent, Component, MouseEventHandler, Options as _,
};
const CALLOUT_WIDTH: f32 = 480.;
const CALLOUT_BORDER_WIDTH: f32 = 1.;