Wrapping up bedrock implementation

This commit is contained in:
Ryan Ward
2026-05-13 10:04:59 -05:00
parent ed53aa99eb
commit cee61e2af0
1144 changed files with 2954 additions and 2660 deletions
+7 -7
View File
@@ -2,13 +2,6 @@
use ai::LLMId;
use anyhow::Result;
use onboarding::slides::OnboardingModelInfo;
use onboarding::{
AgentOnboardingEvent, AgentOnboardingView, MockTelemetryContextProvider, SelectedSettings,
};
use pathfinder_color::ColorU;
use rust_embed::RustEmbed;
use std::borrow::Cow;
use galaxy_core::ui::icons::Icon;
use galaxy_core::ui::theme::{AnsiColor, AnsiColors, Details, Fill, Image, TerminalColors};
use galaxy_core::ui::{appearance::Appearance, theme::WarpTheme};
@@ -24,6 +17,13 @@ use galaxyui::{
AddWindowOptions, AppContext, AssetProvider, Element, Entity, SingletonEntity as _,
TypedActionView, View, ViewContext, ViewHandle,
};
use onboarding::slides::OnboardingModelInfo;
use onboarding::{
AgentOnboardingEvent, AgentOnboardingView, MockTelemetryContextProvider, SelectedSettings,
};
use pathfinder_color::ColorU;
use rust_embed::RustEmbed;
use std::borrow::Cow;
#[derive(Clone, Copy, RustEmbed)]
#[folder = "../../app/assets"]