Wrapping up bedrock implementation

This commit is contained in:
Ryan Ward
2026-05-13 10:04:59 -05:00
parent ed53aa99eb
commit cee61e2af0
1144 changed files with 2954 additions and 2660 deletions
@@ -9,8 +9,6 @@ use crate::slides::{
};
use crate::telemetry::OnboardingEvent;
use ai::LLMId;
use instant::Instant;
use std::time::Duration;
use galaxy_core::features::FeatureFlag;
use galaxy_core::send_telemetry_from_ctx;
use galaxyui::assets::asset_cache::AssetSource;
@@ -19,11 +17,11 @@ use galaxyui::windowing::{
state::{ApplicationStage, StateEvent},
WindowManager,
};
use instant::Instant;
use std::time::Duration;
const APP_BECAME_ACTIVE_DEBOUNCE: Duration = Duration::from_secs(15);
use pathfinder_geometry::vector::vec2f;
use ui_components::{button, Component as _, Options as _};
use galaxy_core::ui::{appearance::Appearance, theme::WarpTheme};
use galaxyui::elements::Rect;
use galaxyui::{
@@ -37,6 +35,8 @@ use galaxyui::{
AppContext, Element, Entity, ModelHandle, SingletonEntity as _, TypedActionView, View,
ViewContext, ViewHandle,
};
use pathfinder_geometry::vector::vec2f;
use ui_components::{button, Component as _, Options as _};
#[derive(Clone, Debug)]
pub enum AgentOnboardingEvent {