Wrapping up bedrock implementation

This commit is contained in:
Ryan Ward
2026-05-13 10:04:59 -05:00
parent ed53aa99eb
commit cee61e2af0
1144 changed files with 2954 additions and 2660 deletions
+8 -8
View File
@@ -1,12 +1,4 @@
use anyhow::Result;
use onboarding::callout::{
OnboardingCalloutView, OnboardingCalloutViewEvent, OnboardingKeybindings,
};
use onboarding::OnboardingIntention;
use pathfinder_color::ColorU;
use pathfinder_geometry::vector::vec2f;
use rust_embed::RustEmbed;
use std::borrow::Cow;
use galaxy_core::ui::appearance::Appearance;
use galaxy_core::ui::theme::{AnsiColor, AnsiColors, Details, Fill, TerminalColors, WarpTheme};
use galaxyui::fonts::{Cache, FamilyId, Weight};
@@ -22,6 +14,14 @@ use galaxyui::{
AddWindowOptions, AppContext, AssetProvider, Element, Entity, SingletonEntity as _,
TypedActionView, View, ViewContext, ViewHandle,
};
use onboarding::callout::{
OnboardingCalloutView, OnboardingCalloutViewEvent, OnboardingKeybindings,
};
use onboarding::OnboardingIntention;
use pathfinder_color::ColorU;
use pathfinder_geometry::vector::vec2f;
use rust_embed::RustEmbed;
use std::borrow::Cow;
#[derive(Clone, Copy, RustEmbed)]
#[folder = "../../app/assets"]