Wrapping up bedrock implementation

This commit is contained in:
Ryan Ward
2026-05-13 10:04:59 -05:00
parent ed53aa99eb
commit cee61e2af0
1144 changed files with 2954 additions and 2660 deletions
+4 -4
View File
@@ -1,11 +1,11 @@
use std::ops::Range;
use itertools::{Either, Itertools};
use line_ending::LineEnding;
use vec1::{Vec1, vec1};
use galaxyui::{
AppContext, Entity, ModelAsRef, ModelContext, ModelHandle, clipboard::ClipboardContent,
};
use itertools::{Either, Itertools};
use line_ending::LineEnding;
use vec1::{Vec1, vec1};
use crate::{
content::{
@@ -21,8 +21,8 @@ use crate::{
render::model::RenderState,
selection::{SelectionMode, SelectionModel, TextDirection, TextUnit},
};
use string_offset::{ByteOffset, CharOffset};
use galaxyui::elements::ListIndentLevel;
use string_offset::{ByteOffset, CharOffset};
/// A wrapper for a buffer that provides access to its internal update_content method.
/// It's important this is only returned from `CoreEditorModel::update_content` method