Wrapping up bedrock implementation
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@@ -11,8 +11,8 @@ mod screenshot;
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mod session;
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use async_trait::async_trait;
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use pathfinder_geometry::vector::Vector2I;
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use galaxyui::r#async::Timer;
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use pathfinder_geometry::vector::Vector2I;
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use crate::{Action, ActionResult, Options};
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@@ -5,8 +5,8 @@ mod mouse;
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mod screenshot;
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use async_trait::async_trait;
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use pathfinder_geometry::vector::Vector2I;
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use galaxyui::r#async::Timer;
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use pathfinder_geometry::vector::Vector2I;
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use x11rb::connection::Connection;
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use x11rb::protocol::xproto::{self, ConnectionExt as _};
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use x11rb::protocol::xtest::ConnectionExt as _;
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@@ -1,13 +1,13 @@
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use instant::Instant;
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use std::time::Duration;
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use galaxyui::r#async::Timer;
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use objc2_core_foundation::CGPoint;
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use objc2_core_graphics::{
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CGEvent, CGEventSource, CGEventSourceStateID, CGEventTapLocation, CGEventType, CGMouseButton,
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CGScrollEventUnit,
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};
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use pathfinder_geometry::vector::Vector2I;
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use galaxyui::r#async::Timer;
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use crate::{MouseButton, ScrollDirection, ScrollDistance};
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