Wrapping up bedrock implementation
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@@ -1,12 +1,12 @@
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use std::sync::Arc;
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use pathfinder_geometry::vector::Vector2F;
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use ui_components::{lightbox, Component as _};
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use galaxyui::assets::asset_cache::{AssetCache, AssetSource, AssetState};
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use galaxyui::image_cache::ImageType;
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use galaxyui::keymap::{FixedBinding, Keystroke};
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use galaxyui::prelude::*;
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use galaxyui::{AppContext, BlurContext, Element, Entity, SingletonEntity, View, ViewContext};
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use pathfinder_geometry::vector::Vector2F;
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use ui_components::{lightbox, Component as _};
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use crate::appearance::Appearance;
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