Wrapping up bedrock implementation
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@@ -1,8 +1,5 @@
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use std::time::Duration;
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use pathfinder_color::ColorU;
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use pathfinder_geometry::vector::vec2f;
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use uuid::Uuid;
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use galaxyui::elements::{DropShadow, Expanded};
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use galaxyui::r#async::Timer;
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use galaxyui::WindowId;
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@@ -18,6 +15,9 @@ use galaxyui::{
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ui_components::components::{Coords, UiComponent, UiComponentStyles},
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AppContext, Element, Entity, EntityId, SingletonEntity, TypedActionView, View, ViewContext,
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};
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use pathfinder_color::ColorU;
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use pathfinder_geometry::vector::vec2f;
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use uuid::Uuid;
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use crate::appearance::Appearance;
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use crate::settings_view::keybindings::{KeybindingChangedEvent, KeybindingChangedNotifier};
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