Wrapping up bedrock implementation
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@@ -1,12 +1,12 @@
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use std::{cell::RefCell, collections::HashMap};
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use settings::{Setting, ToggleableSetting};
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use galaxy_core::features::FeatureFlag;
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use galaxyui::{
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elements::{Flex, MouseStateHandle, ParentElement},
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ui_components::{components::UiComponent, switch::SwitchStateHandle},
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Element, Entity, SingletonEntity, TypedActionView, View, ViewContext, ViewHandle,
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};
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use settings::{Setting, ToggleableSetting};
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use crate::{
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appearance::Appearance,
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@@ -1,6 +1,5 @@
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use std::{cell::RefCell, collections::HashMap, time::Duration};
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use settings::{Setting, ToggleableSetting};
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use galaxyui::{
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elements::{
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Container, CrossAxisAlignment, Flex, MainAxisAlignment, MouseStateHandle, ParentElement,
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@@ -12,6 +11,7 @@ use galaxyui::{
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},
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AppContext, Element, Entity, SingletonEntity, TypedActionView, View, ViewContext, ViewHandle,
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};
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use settings::{Setting, ToggleableSetting};
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use crate::{
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appearance::Appearance,
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@@ -1,10 +1,10 @@
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use itertools::Itertools;
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use galaxyui::{
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elements::{Container, CrossAxisAlignment, Flex, ParentElement, Shrinkable},
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presenter::ChildView,
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ui_components::components::{Coords, UiComponent, UiComponentStyles},
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Element, Entity, SingletonEntity, TypedActionView, View, ViewContext, ViewHandle,
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};
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use itertools::Itertools;
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use crate::{
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appearance::Appearance,
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