Wrapping up bedrock implementation
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@@ -1,8 +1,8 @@
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use galaxyui::{EntityId, WindowId};
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/// At the app level, we have structs for representing the UI framework level
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/// notification structs, but with the data parsed to our liking.
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/// The similar structs at the UI framework layer are lower-level (mostly strings).
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use serde::{Deserialize, Serialize};
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use galaxyui::{EntityId, WindowId};
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use crate::pane_group::PaneId;
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