Wrapping up bedrock implementation
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@@ -1,6 +1,3 @@
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use pathfinder_geometry::rect::RectF;
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use regex::Regex;
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use settings::Setting as _;
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use galaxy_util::path::user_friendly_path;
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use galaxyui::{
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async_assert, async_assert_eq,
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@@ -9,6 +6,9 @@ use galaxyui::{
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windowing::WindowManager,
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App, SingletonEntity, ViewHandle, WindowId,
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};
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use pathfinder_geometry::rect::RectF;
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use regex::Regex;
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use settings::Setting as _;
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use crate::{
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ai::blocklist::agent_view::AgentViewState,
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@@ -1,11 +1,11 @@
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use async_io::block_on;
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use command::blocking::Command;
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use std::borrow::Cow;
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use std::iter;
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use std::path::{Path, PathBuf};
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use galaxy_core::command::ExitCode;
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#[cfg(windows)]
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use galaxy_core::paths::base_config_dir;
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use std::borrow::Cow;
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use std::iter;
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use std::path::{Path, PathBuf};
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use rand::Rng;
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use rand::{distributions::Alphanumeric, thread_rng};
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