Wrapping up bedrock implementation

This commit is contained in:
Ryan Ward
2026-05-13 10:04:59 -05:00
parent ed53aa99eb
commit cee61e2af0
1144 changed files with 2954 additions and 2660 deletions
@@ -1,6 +1,3 @@
use pathfinder_geometry::rect::RectF;
use regex::Regex;
use settings::Setting as _;
use galaxy_util::path::user_friendly_path;
use galaxyui::{
async_assert, async_assert_eq,
@@ -9,6 +6,9 @@ use galaxyui::{
windowing::WindowManager,
App, SingletonEntity, ViewHandle, WindowId,
};
use pathfinder_geometry::rect::RectF;
use regex::Regex;
use settings::Setting as _;
use crate::{
ai::blocklist::agent_view::AgentViewState,
+3 -3
View File
@@ -1,11 +1,11 @@
use async_io::block_on;
use command::blocking::Command;
use std::borrow::Cow;
use std::iter;
use std::path::{Path, PathBuf};
use galaxy_core::command::ExitCode;
#[cfg(windows)]
use galaxy_core::paths::base_config_dir;
use std::borrow::Cow;
use std::iter;
use std::path::{Path, PathBuf};
use rand::Rng;
use rand::{distributions::Alphanumeric, thread_rng};