Wrapping up bedrock implementation
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@@ -11,8 +11,8 @@ use crate::{
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},
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PaneViewLocator, WindowId,
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};
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use std::collections::{hash_map::Entry, HashMap};
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use galaxyui::{Entity, EntityId, ModelContext, SingletonEntity, WeakViewHandle};
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use std::collections::{hash_map::Entry, HashMap};
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pub struct EnvVarCollectionManager {
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panes_by_hashed_id: HashMap<String, EnvVarCollectionPaneData>,
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