Wrapping up bedrock implementation

This commit is contained in:
Ryan Ward
2026-05-13 10:04:59 -05:00
parent ed53aa99eb
commit cee61e2af0
1144 changed files with 2954 additions and 2660 deletions
+2 -2
View File
@@ -10,8 +10,6 @@ pub(crate) use modal_shell::{
ChipEditorMouseHandles, ChipEditorSectionsConfig,
};
use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::vector::vec2f;
use galaxy_core::ui::theme::Fill;
use galaxyui::elements::{
Border, ConstrainedBox, Container, CrossAxisAlignment, Dash, DispatchEventResult, Draggable,
@@ -22,6 +20,8 @@ use galaxyui::fonts::Properties;
use galaxyui::platform::Cursor;
use galaxyui::ui_components::components::UiComponent;
use galaxyui::{Action, View, ViewContext};
use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::vector::vec2f;
use crate::ai::blocklist::agent_view::toolbar_item::AgentToolbarItemKind;
use crate::appearance::Appearance;
+1 -1
View File
@@ -5,7 +5,6 @@
//! Modal consumers wrap those sections in a title, cancel/save buttons, and blur
//! overlay, while settings consumers can render the sections inline.
use pathfinder_geometry::vector::vec2f;
use galaxy_core::ui::theme::Fill;
use galaxyui::elements::{
Align, Border, ChildAnchor, ConstrainedBox, Container, CornerRadius, CrossAxisAlignment,
@@ -16,6 +15,7 @@ use galaxyui::platform::Cursor;
use galaxyui::ui_components::button::ButtonVariant;
use galaxyui::ui_components::components::{Coords, UiComponent, UiComponentStyles};
use galaxyui::{Action, Element};
use pathfinder_geometry::vector::vec2f;
use super::{ChipConfigurator, ChipConfiguratorAction};
use crate::Appearance;