Wrapping up bedrock implementation
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@@ -10,8 +10,6 @@ pub(crate) use modal_shell::{
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ChipEditorMouseHandles, ChipEditorSectionsConfig,
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};
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use pathfinder_geometry::rect::RectF;
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use pathfinder_geometry::vector::vec2f;
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use galaxy_core::ui::theme::Fill;
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use galaxyui::elements::{
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Border, ConstrainedBox, Container, CrossAxisAlignment, Dash, DispatchEventResult, Draggable,
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@@ -22,6 +20,8 @@ use galaxyui::fonts::Properties;
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use galaxyui::platform::Cursor;
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use galaxyui::ui_components::components::UiComponent;
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use galaxyui::{Action, View, ViewContext};
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use pathfinder_geometry::rect::RectF;
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use pathfinder_geometry::vector::vec2f;
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use crate::ai::blocklist::agent_view::toolbar_item::AgentToolbarItemKind;
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use crate::appearance::Appearance;
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@@ -5,7 +5,6 @@
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//! Modal consumers wrap those sections in a title, cancel/save buttons, and blur
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//! overlay, while settings consumers can render the sections inline.
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use pathfinder_geometry::vector::vec2f;
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use galaxy_core::ui::theme::Fill;
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use galaxyui::elements::{
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Align, Border, ChildAnchor, ConstrainedBox, Container, CornerRadius, CrossAxisAlignment,
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@@ -16,6 +15,7 @@ use galaxyui::platform::Cursor;
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use galaxyui::ui_components::button::ButtonVariant;
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use galaxyui::ui_components::components::{Coords, UiComponent, UiComponentStyles};
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use galaxyui::{Action, Element};
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use pathfinder_geometry::vector::vec2f;
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use super::{ChipConfigurator, ChipConfiguratorAction};
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use crate::Appearance;
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