Rebrand Warp to Galaxy v1.1.0
- Rename all UI-facing "Warp" references to "Galaxy" - Rename "Warpify" to "Wormhole" throughout the UI - Replace app icons with 5 new Galaxy-branded variants - Update About page to show selected app icon dynamically - Rephrase Privacy page for Bedrock context - Remove "Fallback to Warp server" toggle from Bedrock settings - Widen model selector dropdowns in profile editor (480px) - Update TERM_PROGRAM to "GalaxyTerminal" - Bump version to 1.1.0 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
99159184cb
commit
ccc67e6a33
@@ -794,7 +794,7 @@ fn open_from_restored(arg: &OpenFromRestoredArg, ctx: &mut AppContext) {
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AddWindowOptions {
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window_style: WindowStyle::Pin,
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window_bounds: WindowBounds::ExactPosition(frame_args.window_bounds),
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title: Some("Warp".to_owned()),
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title: Some("Galaxy".to_owned()),
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fullscreen_state: window.fullscreen_state,
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background_blur_radius_pixels,
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background_blur_texture,
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@@ -837,7 +837,7 @@ fn open_from_restored(arg: &OpenFromRestoredArg, ctx: &mut AppContext) {
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ctx.add_window(
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AddWindowOptions {
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window_bounds: WindowBounds::new(window.bounds),
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title: Some("Warp".to_owned()),
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title: Some("Galaxy".to_owned()),
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fullscreen_state: window.fullscreen_state,
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background_blur_radius_pixels,
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background_blur_texture,
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@@ -889,7 +889,7 @@ fn open_from_restored(arg: &OpenFromRestoredArg, ctx: &mut AppContext) {
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ctx.add_window(
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AddWindowOptions {
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window_bounds: WindowBounds::new(window.bounds),
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title: Some("Warp".to_owned()),
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title: Some("Galaxy".to_owned()),
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fullscreen_state: window.fullscreen_state,
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background_blur_radius_pixels,
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background_blur_texture,
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@@ -1247,7 +1247,7 @@ fn default_window_options(window_settings: &WindowSettings, ctx: &AppContext) ->
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AddWindowOptions {
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window_style,
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window_bounds: next_bounds,
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title: Some("Warp".to_owned()),
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title: Some("Galaxy".to_owned()),
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background_blur_radius_pixels: Some(*window_settings.background_blur_radius),
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background_blur_texture: *window_settings.background_blur_texture,
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on_gpu_driver_selected: on_gpu_driver_selected_callback(),
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@@ -1432,7 +1432,7 @@ fn toggle_quake_mode_window(global_resource_handles: &GlobalResourceHandles, ctx
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AddWindowOptions {
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window_style: WindowStyle::Pin,
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window_bounds: WindowBounds::ExactPosition(config.window_bounds),
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title: Some("Warp".to_owned()),
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title: Some("Galaxy".to_owned()),
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background_blur_radius_pixels: Some(*window_settings.background_blur_radius),
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background_blur_texture: *window_settings.background_blur_texture,
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// Ignore the quake window for positioning the next window
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