Rebrand Warp to Galaxy v1.1.0

- Rename all UI-facing "Warp" references to "Galaxy"
- Rename "Warpify" to "Wormhole" throughout the UI
- Replace app icons with 5 new Galaxy-branded variants
- Update About page to show selected app icon dynamically
- Rephrase Privacy page for Bedrock context
- Remove "Fallback to Warp server" toggle from Bedrock settings
- Widen model selector dropdowns in profile editor (480px)
- Update TERM_PROGRAM to "GalaxyTerminal"
- Bump version to 1.1.0

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ryan Ward
2026-05-19 11:21:44 -05:00
co-authored by Claude Opus 4.6
parent 99159184cb
commit ccc67e6a33
139 changed files with 319 additions and 398 deletions
+5 -5
View File
@@ -794,7 +794,7 @@ fn open_from_restored(arg: &OpenFromRestoredArg, ctx: &mut AppContext) {
AddWindowOptions {
window_style: WindowStyle::Pin,
window_bounds: WindowBounds::ExactPosition(frame_args.window_bounds),
title: Some("Warp".to_owned()),
title: Some("Galaxy".to_owned()),
fullscreen_state: window.fullscreen_state,
background_blur_radius_pixels,
background_blur_texture,
@@ -837,7 +837,7 @@ fn open_from_restored(arg: &OpenFromRestoredArg, ctx: &mut AppContext) {
ctx.add_window(
AddWindowOptions {
window_bounds: WindowBounds::new(window.bounds),
title: Some("Warp".to_owned()),
title: Some("Galaxy".to_owned()),
fullscreen_state: window.fullscreen_state,
background_blur_radius_pixels,
background_blur_texture,
@@ -889,7 +889,7 @@ fn open_from_restored(arg: &OpenFromRestoredArg, ctx: &mut AppContext) {
ctx.add_window(
AddWindowOptions {
window_bounds: WindowBounds::new(window.bounds),
title: Some("Warp".to_owned()),
title: Some("Galaxy".to_owned()),
fullscreen_state: window.fullscreen_state,
background_blur_radius_pixels,
background_blur_texture,
@@ -1247,7 +1247,7 @@ fn default_window_options(window_settings: &WindowSettings, ctx: &AppContext) ->
AddWindowOptions {
window_style,
window_bounds: next_bounds,
title: Some("Warp".to_owned()),
title: Some("Galaxy".to_owned()),
background_blur_radius_pixels: Some(*window_settings.background_blur_radius),
background_blur_texture: *window_settings.background_blur_texture,
on_gpu_driver_selected: on_gpu_driver_selected_callback(),
@@ -1432,7 +1432,7 @@ fn toggle_quake_mode_window(global_resource_handles: &GlobalResourceHandles, ctx
AddWindowOptions {
window_style: WindowStyle::Pin,
window_bounds: WindowBounds::ExactPosition(config.window_bounds),
title: Some("Warp".to_owned()),
title: Some("Galaxy".to_owned()),
background_blur_radius_pixels: Some(*window_settings.background_blur_radius),
background_blur_texture: *window_settings.background_blur_texture,
// Ignore the quake window for positioning the next window