Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -11,11 +11,11 @@ use crate::telemetry::OnboardingEvent;
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use ai::LLMId;
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use instant::Instant;
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use std::time::Duration;
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use warp_core::features::FeatureFlag;
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use warp_core::send_telemetry_from_ctx;
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use warpui::assets::asset_cache::AssetSource;
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use warpui::image_cache::ImageType;
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use warpui::windowing::{
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use galaxy_core::features::FeatureFlag;
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use galaxy_core::send_telemetry_from_ctx;
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use galaxyui::assets::asset_cache::AssetSource;
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use galaxyui::image_cache::ImageType;
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use galaxyui::windowing::{
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state::{ApplicationStage, StateEvent},
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WindowManager,
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};
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@@ -24,9 +24,9 @@ const APP_BECAME_ACTIVE_DEBOUNCE: Duration = Duration::from_secs(15);
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use pathfinder_geometry::vector::vec2f;
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use ui_components::{button, Component as _, Options as _};
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use warp_core::ui::{appearance::Appearance, theme::WarpTheme};
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use warpui::elements::Rect;
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use warpui::{
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use galaxy_core::ui::{appearance::Appearance, theme::WarpTheme};
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use galaxyui::elements::Rect;
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use galaxyui::{
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elements::{
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CacheOption, ChildAnchor, Container, Empty, Image, OffsetPositioning, ParentAnchor,
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ParentElement, ParentOffsetBounds, Shrinkable, Stack,
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@@ -339,7 +339,7 @@ impl AgentOnboardingView {
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/// Eagerly loads all onboarding slide images into the asset cache
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/// so they display instantly when the user navigates between slides.
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fn preload_onboarding_images(ctx: &mut ViewContext<Self>) {
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let asset_cache = warpui::assets::asset_cache::AssetCache::as_ref(ctx);
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let asset_cache = galaxyui::assets::asset_cache::AssetCache::as_ref(ctx);
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// Preload the shared background image used on all right panels.
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asset_cache.load_asset::<ImageType>(AssetSource::Bundled {
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path: crate::slides::layout::ONBOARDING_BG_PATH,
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