Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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use pathfinder_geometry::vector::vec2f;
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use galaxyui::elements::{
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Align, ConstrainedBox, Container, CornerRadius, DropShadow, Radius, Shrinkable,
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};
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use galaxyui::{
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elements::{Flex, ParentElement, Rect},
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AppContext, Element, Entity, TypedActionView, View,
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};
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use galaxyui::color::ColorU;
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pub struct RootView;
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impl Entity for RootView {
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type Event = ();
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}
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fn rect_with_shadow(shadow: DropShadow, corner_radius: CornerRadius) -> Box<dyn Element> {
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Shrinkable::new(
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1.,
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Container::new(
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ConstrainedBox::new(
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Rect::new()
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.with_background_color(ColorU::new(255, 255, 255, 255))
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.with_corner_radius(corner_radius)
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.with_drop_shadow(shadow)
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.finish(),
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)
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.with_width(200.)
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.with_height(100.)
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.finish(),
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)
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.with_uniform_margin(30.)
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.finish(),
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)
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.finish()
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}
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impl View for RootView {
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fn ui_name() -> &'static str {
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"RootView"
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}
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fn render(&self, _: &AppContext) -> Box<dyn Element> {
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Container::new(
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Align::new(
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Flex::column()
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.with_children([
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rect_with_shadow(
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DropShadow {
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color: ColorU::black(),
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offset: vec2f(0., 10.),
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blur_radius: 10.,
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spread_radius: 30.,
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},
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CornerRadius::default(),
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),
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rect_with_shadow(
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DropShadow {
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color: ColorU::new(255, 0, 0, 255),
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offset: vec2f(10., 10.),
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blur_radius: 5.,
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spread_radius: 20.,
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},
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CornerRadius::with_all(Radius::Pixels(8.)),
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),
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rect_with_shadow(
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DropShadow {
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color: ColorU::new(0, 255, 0, 255),
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offset: vec2f(-10., -20.),
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blur_radius: 20.,
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spread_radius: 10.,
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},
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CornerRadius::with_all(Radius::Percentage(30.)),
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),
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rect_with_shadow(
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DropShadow {
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color: ColorU::new(0, 0, 255, 255),
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offset: vec2f(30., 0.),
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blur_radius: 30.,
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spread_radius: 40.,
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},
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CornerRadius::with_right(Radius::Pixels(40.)),
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),
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ConstrainedBox::new(
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Rect::new()
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.with_background_color(ColorU::white())
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.with_corner_radius(CornerRadius::with_all(Radius::Percentage(50.)))
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.with_drop_shadow(DropShadow {
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color: ColorU::black(),
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offset: vec2f(-0.5, 2.),
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blur_radius: 20.,
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spread_radius: 0.,
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})
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.finish(),
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)
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.with_width(30.)
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.with_height(30.)
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.finish(),
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ConstrainedBox::new(
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Rect::new()
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.with_background_color(ColorU::white())
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.with_corner_radius(CornerRadius::with_all(Radius::Pixels(10.)))
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.with_drop_shadow(DropShadow {
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color: ColorU::black(),
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offset: vec2f(50.5, 2.),
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blur_radius: 2.,
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spread_radius: 0.,
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})
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.finish(),
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)
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.with_width(30.)
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.with_height(30.)
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.finish(),
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])
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.finish(),
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)
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.finish(),
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)
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.with_background_color(ColorU::new(128, 128, 128, 255))
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.finish()
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}
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}
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impl TypedActionView for RootView {
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type Action = ();
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}
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