Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
This commit is contained in:
@@ -0,0 +1,34 @@
|
||||
use anyhow::{anyhow, Result};
|
||||
use root_view::RootView;
|
||||
use std::borrow::Cow;
|
||||
pub mod root_view;
|
||||
|
||||
extern crate galaxyui;
|
||||
use rust_embed::RustEmbed;
|
||||
use galaxyui::{platform, AssetProvider};
|
||||
|
||||
#[derive(Clone, Copy, RustEmbed)]
|
||||
#[folder = "examples/assets"]
|
||||
pub struct Assets;
|
||||
|
||||
// The static assets we need to load in app.
|
||||
pub static ASSETS: Assets = Assets;
|
||||
|
||||
// Implement the AssetProvider trait here (required by App::new).
|
||||
impl AssetProvider for Assets {
|
||||
fn get(&self, path: &str) -> Result<Cow<'_, [u8]>> {
|
||||
<Assets as RustEmbed>::get(path)
|
||||
.map(|f| f.data)
|
||||
.ok_or_else(|| anyhow!("no asset exists at path {}", path))
|
||||
}
|
||||
}
|
||||
|
||||
fn main() -> Result<()> {
|
||||
let app_builder =
|
||||
platform::AppBuilder::new(platform::AppCallbacks::default(), Box::new(ASSETS), None);
|
||||
let _ = app_builder.run(move |ctx| {
|
||||
ctx.add_window(galaxyui::AddWindowOptions::default(), |_| RootView::new());
|
||||
});
|
||||
|
||||
Ok(())
|
||||
}
|
||||
Reference in New Issue
Block a user