Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
+6 -6
View File
@@ -21,11 +21,11 @@ use serde_yaml::Mapping;
use sum_tree::{SeekBias, SumTree};
use vec1::Vec1;
use vim::vim::{MotionType, VimMode};
use warp_core::{
use galaxy_core::{
channel::ChannelState,
ui::{Icon, theme::Fill as ThemeFill},
};
use warpui::{
use galaxyui::{
AppContext, Entity, EntityId, ModelContext, ModelHandle,
assets::asset_cache::AssetSource,
color::ColorU,
@@ -69,7 +69,7 @@ use crate::{
render::model::debug::Describe,
};
use string_offset::{CharOffset, impl_offset};
use warpui::elements::ListIndentLevel;
use galaxyui::elements::ListIndentLevel;
use super::{
BLOCK_FOOTER_HEIGHT,
@@ -664,7 +664,7 @@ impl LineCount {
}
/// A character offset within a [`TextFrame`]. These offsets count characters in the Rust string
/// passed to [`warpui::text_layout::LayoutCache::layout_text()`].
/// passed to [`galaxyui::text_layout::LayoutCache::layout_text()`].
///
/// Frame offsets often, but not always, correspond to glyph indices and caret positions. However,
/// they do not line up 1:1 if a glyph or grapheme contains multiple characters
@@ -4305,7 +4305,7 @@ impl<'a> Positioned<'a, Paragraph> {
vec2f(underline_width, UNDERLINE_THICKNESS),
);
let dash = warpui::scene::Dash {
let dash = galaxyui::scene::Dash {
dash_length: DASHED_UNDERLINE_DASH_LENGTH,
gap_length: DASHED_UNDERLINE_GAP_LENGTH,
force_consistent_gap_length: true,
@@ -4314,7 +4314,7 @@ impl<'a> Positioned<'a, Paragraph> {
.scene
.draw_rect_without_hit_recording(underline_rect)
.with_border(
warpui::scene::Border::bottom(UNDERLINE_THICKNESS)
galaxyui::scene::Border::bottom(UNDERLINE_THICKNESS)
.with_dashed_border(dash)
.with_border_color(color),
);