Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -21,11 +21,11 @@ use serde_yaml::Mapping;
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use sum_tree::{SeekBias, SumTree};
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use vec1::Vec1;
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use vim::vim::{MotionType, VimMode};
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use warp_core::{
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use galaxy_core::{
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channel::ChannelState,
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ui::{Icon, theme::Fill as ThemeFill},
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};
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use warpui::{
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use galaxyui::{
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AppContext, Entity, EntityId, ModelContext, ModelHandle,
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assets::asset_cache::AssetSource,
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color::ColorU,
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@@ -69,7 +69,7 @@ use crate::{
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render::model::debug::Describe,
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};
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use string_offset::{CharOffset, impl_offset};
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use warpui::elements::ListIndentLevel;
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use galaxyui::elements::ListIndentLevel;
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use super::{
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BLOCK_FOOTER_HEIGHT,
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@@ -664,7 +664,7 @@ impl LineCount {
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}
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/// A character offset within a [`TextFrame`]. These offsets count characters in the Rust string
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/// passed to [`warpui::text_layout::LayoutCache::layout_text()`].
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/// passed to [`galaxyui::text_layout::LayoutCache::layout_text()`].
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///
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/// Frame offsets often, but not always, correspond to glyph indices and caret positions. However,
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/// they do not line up 1:1 if a glyph or grapheme contains multiple characters
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@@ -4305,7 +4305,7 @@ impl<'a> Positioned<'a, Paragraph> {
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vec2f(underline_width, UNDERLINE_THICKNESS),
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);
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let dash = warpui::scene::Dash {
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let dash = galaxyui::scene::Dash {
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dash_length: DASHED_UNDERLINE_DASH_LENGTH,
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gap_length: DASHED_UNDERLINE_GAP_LENGTH,
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force_consistent_gap_length: true,
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@@ -4314,7 +4314,7 @@ impl<'a> Positioned<'a, Paragraph> {
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.scene
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.draw_rect_without_hit_recording(underline_rect)
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.with_border(
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warpui::scene::Border::bottom(UNDERLINE_THICKNESS)
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galaxyui::scene::Border::bottom(UNDERLINE_THICKNESS)
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.with_dashed_border(dash)
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.with_border_color(color),
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);
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