Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
@@ -1,4 +1,4 @@
use warpui::{
use galaxyui::{
AppContext, Element, SizeConstraint,
elements::{Border, CornerRadius, Empty, Radius},
geometry::vector::vec2f,
@@ -48,7 +48,7 @@ impl RenderableBlock for RenderableRunnableCommand {
&self.viewport_item
}
fn layout(&mut self, _model: &RenderState, ctx: &mut warpui::LayoutContext, app: &AppContext) {
fn layout(&mut self, _model: &RenderState, ctx: &mut galaxyui::LayoutContext, app: &AppContext) {
self.footer.layout(
SizeConstraint::strict(vec2f(
self.viewport_item.content_size.x(),
@@ -87,7 +87,7 @@ impl RenderableBlock for RenderableRunnableCommand {
// Place the button at a higher z-index for event handling. See the comment on
// `RichTextElement::content_z_index` for context.
ctx.paint.scene.start_layer(warpui::ClipBounds::ActiveLayer);
ctx.paint.scene.start_layer(galaxyui::ClipBounds::ActiveLayer);
// Position the block footer right below the content area, flush with its right-hand edge.
// This gives the footer some padding relative to the visible area with a background.
@@ -102,15 +102,15 @@ impl RenderableBlock for RenderableRunnableCommand {
ctx.paint.scene.stop_layer();
}
fn after_layout(&mut self, ctx: &mut warpui::AfterLayoutContext, app: &warpui::AppContext) {
fn after_layout(&mut self, ctx: &mut galaxyui::AfterLayoutContext, app: &galaxyui::AppContext) {
self.footer.after_layout(ctx, app);
}
fn dispatch_event(
&mut self,
_model: &crate::render::model::RenderState,
event: &warpui::event::DispatchedEvent,
ctx: &mut warpui::EventContext,
event: &galaxyui::event::DispatchedEvent,
ctx: &mut galaxyui::EventContext,
app: &AppContext,
) -> bool {
self.footer.dispatch_event(event, ctx, app)