Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -34,20 +34,20 @@ objc2-app-kit.workspace = true
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objc2-core-foundation.workspace = true
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objc2-core-graphics.workspace = true
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tempfile.workspace = true
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warpui.workspace = true
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galaxyui.workspace = true
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[target.'cfg(target_os = "linux")'.dependencies]
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ashpd.workspace = true
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futures.workspace = true
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image.workspace = true
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url.workspace = true
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warpui.workspace = true
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galaxyui.workspace = true
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x11rb = { workspace = true, features = ["xtest"] }
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zbus.workspace = true
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[target.'cfg(target_os = "windows")'.dependencies]
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image.workspace = true
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warpui.workspace = true
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galaxyui.workspace = true
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windows = { workspace = true, features = [
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"Win32_Foundation",
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"Win32_Graphics_Gdi",
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@@ -12,7 +12,7 @@ mod session;
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use async_trait::async_trait;
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use pathfinder_geometry::vector::Vector2I;
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use warpui::r#async::Timer;
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use galaxyui::r#async::Timer;
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use crate::{Action, ActionResult, Options};
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@@ -6,7 +6,7 @@ mod screenshot;
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use async_trait::async_trait;
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use pathfinder_geometry::vector::Vector2I;
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use warpui::r#async::Timer;
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use galaxyui::r#async::Timer;
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use x11rb::connection::Connection;
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use x11rb::protocol::xproto::{self, ConnectionExt as _};
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use x11rb::protocol::xtest::ConnectionExt as _;
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@@ -5,7 +5,7 @@ mod screenshot;
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mod util;
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use async_trait::async_trait;
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use warpui::r#async::Timer;
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use galaxyui::r#async::Timer;
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use crate::{Action, ActionResult, Options};
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@@ -7,7 +7,7 @@ use objc2_core_graphics::{
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CGScrollEventUnit,
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};
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use pathfinder_geometry::vector::Vector2I;
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use warpui::r#async::Timer;
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use galaxyui::r#async::Timer;
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use crate::{MouseButton, ScrollDirection, ScrollDistance};
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@@ -7,7 +7,7 @@ mod mouse;
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mod screenshot;
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use async_trait::async_trait;
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use warpui::r#async::Timer;
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use galaxyui::r#async::Timer;
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use windows::Win32::System::StationsAndDesktops::{
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CloseDesktop, DESKTOP_ACCESS_FLAGS, DESKTOP_CONTROL_FLAGS, HDESK, OpenInputDesktop,
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};
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