Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
+6 -6
View File
@@ -2,18 +2,18 @@ use std::sync::Arc;
use pathfinder_geometry::vector::Vector2F;
use ui_components::{lightbox, Component as _};
use warpui::assets::asset_cache::{AssetCache, AssetSource, AssetState};
use warpui::image_cache::ImageType;
use warpui::keymap::{FixedBinding, Keystroke};
use warpui::prelude::*;
use warpui::{AppContext, BlurContext, Element, Entity, SingletonEntity, View, ViewContext};
use galaxyui::assets::asset_cache::{AssetCache, AssetSource, AssetState};
use galaxyui::image_cache::ImageType;
use galaxyui::keymap::{FixedBinding, Keystroke};
use galaxyui::prelude::*;
use galaxyui::{AppContext, BlurContext, Element, Entity, SingletonEntity, View, ViewContext};
use crate::appearance::Appearance;
pub use lightbox::LightboxImage;
pub fn init(app: &mut AppContext) {
use warpui::keymap::macros::*;
use galaxyui::keymap::macros::*;
let view_id = id!(LightboxView::ui_name());
app.register_fixed_bindings([
FixedBinding::new("escape", LightboxViewAction::Dismiss, view_id.clone()),