Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -1,19 +1,19 @@
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use pathfinder_geometry::vector::vec2f;
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use warp_core::ui::theme::{phenomenon::PhenomenonStyle, Fill};
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use warpui::assets::asset_cache::AssetSource;
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use warpui::elements::{
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use galaxy_core::ui::theme::{phenomenon::PhenomenonStyle, Fill};
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use galaxyui::assets::asset_cache::AssetSource;
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use galaxyui::elements::{
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CacheOption, ChildAnchor, ChildView, ConstrainedBox, Container, CornerRadius,
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CrossAxisAlignment, Expanded, Flex, Image, MainAxisSize, OffsetPositioning, ParentAnchor,
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ParentElement, ParentOffsetBounds, Radius, Stack, Text,
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};
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use warpui::fonts::{Properties, Weight};
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use warpui::Element;
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use galaxyui::fonts::{Properties, Weight};
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use galaxyui::Element;
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use crate::appearance::Appearance;
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use crate::ui_components::icons::Icon;
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use crate::view_components::action_button::ActionButton;
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use warpui::ViewHandle;
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use galaxyui::ViewHandle;
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const BANNER_WIDTH: f32 = 420.;
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const HERO_HEIGHT: f32 = 92.;
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@@ -114,7 +114,7 @@ pub fn render_welcome_banner(
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for item in FEATURE_ITEMS {
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let icon_el = ConstrainedBox::new(
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item.icon
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.to_warpui_icon(Fill::Solid(PhenomenonStyle::modal_feature_title_text()))
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.to_galaxyui_icon(Fill::Solid(PhenomenonStyle::modal_feature_title_text()))
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.finish(),
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)
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.with_width(16.)
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