Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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+9
-9
@@ -29,18 +29,18 @@ use enclose::enclose;
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use pathfinder_geometry::vector::Vector2F;
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use std::path::PathBuf;
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use vec1::Vec1;
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use warpui::accessibility::AccessibilityContent;
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use warpui::elements::{
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use galaxyui::accessibility::AccessibilityContent;
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use galaxyui::elements::{
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resizable_state_handle, Border, ChildAnchor, ChildView, Clipped, ConstrainedBox, Container,
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CornerRadius, CrossAxisAlignment, Dismiss, DispatchEventResult, Element, EventHandler, Flex,
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Icon, MainAxisAlignment, MainAxisSize, MouseStateHandle, OffsetPositioning, ParentAnchor,
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ParentElement, ParentOffsetBounds, Radius, Resizable, ResizableStateHandle, Shrinkable, Stack,
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};
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use warpui::geometry::vector::vec2f;
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use warpui::keymap::{Context, FixedBinding};
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use warpui::ui_components::button::{ButtonVariant, TextAndIcon, TextAndIconAlignment};
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use warpui::ui_components::components::UiComponent;
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use warpui::{
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use galaxyui::geometry::vector::vec2f;
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use galaxyui::keymap::{Context, FixedBinding};
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use galaxyui::ui_components::button::{ButtonVariant, TextAndIcon, TextAndIconAlignment};
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use galaxyui::ui_components::components::UiComponent;
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use galaxyui::{
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AppContext, Entity, FocusContext, SingletonEntity, TypedActionView, View, ViewContext,
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ViewHandle,
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};
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@@ -55,7 +55,7 @@ const VOLTRON_RIGHT_PADDING: f32 = 15.;
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const EDITOR_PADDING_LEFT: f32 = 14.;
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pub fn init(app: &mut AppContext) {
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use warpui::keymap::macros::*;
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use galaxyui::keymap::macros::*;
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app.register_fixed_bindings([FixedBinding::new(
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"escape",
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@@ -491,7 +491,7 @@ impl View for Voltron {
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}
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}
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fn render(&self, app: &AppContext) -> Box<dyn warpui::Element> {
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fn render(&self, app: &AppContext) -> Box<dyn galaxyui::Element> {
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let appearance = Appearance::as_ref(app);
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let theme = appearance.theme();
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let current_feature = self
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