Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
+9 -9
View File
@@ -29,18 +29,18 @@ use enclose::enclose;
use pathfinder_geometry::vector::Vector2F;
use std::path::PathBuf;
use vec1::Vec1;
use warpui::accessibility::AccessibilityContent;
use warpui::elements::{
use galaxyui::accessibility::AccessibilityContent;
use galaxyui::elements::{
resizable_state_handle, Border, ChildAnchor, ChildView, Clipped, ConstrainedBox, Container,
CornerRadius, CrossAxisAlignment, Dismiss, DispatchEventResult, Element, EventHandler, Flex,
Icon, MainAxisAlignment, MainAxisSize, MouseStateHandle, OffsetPositioning, ParentAnchor,
ParentElement, ParentOffsetBounds, Radius, Resizable, ResizableStateHandle, Shrinkable, Stack,
};
use warpui::geometry::vector::vec2f;
use warpui::keymap::{Context, FixedBinding};
use warpui::ui_components::button::{ButtonVariant, TextAndIcon, TextAndIconAlignment};
use warpui::ui_components::components::UiComponent;
use warpui::{
use galaxyui::geometry::vector::vec2f;
use galaxyui::keymap::{Context, FixedBinding};
use galaxyui::ui_components::button::{ButtonVariant, TextAndIcon, TextAndIconAlignment};
use galaxyui::ui_components::components::UiComponent;
use galaxyui::{
AppContext, Entity, FocusContext, SingletonEntity, TypedActionView, View, ViewContext,
ViewHandle,
};
@@ -55,7 +55,7 @@ const VOLTRON_RIGHT_PADDING: f32 = 15.;
const EDITOR_PADDING_LEFT: f32 = 14.;
pub fn init(app: &mut AppContext) {
use warpui::keymap::macros::*;
use galaxyui::keymap::macros::*;
app.register_fixed_bindings([FixedBinding::new(
"escape",
@@ -491,7 +491,7 @@ impl View for Voltron {
}
}
fn render(&self, app: &AppContext) -> Box<dyn warpui::Element> {
fn render(&self, app: &AppContext) -> Box<dyn galaxyui::Element> {
let appearance = Appearance::as_ref(app);
let theme = appearance.theme();
let current_feature = self