Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -3,10 +3,10 @@ use std::time::Duration;
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use pathfinder_color::ColorU;
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use pathfinder_geometry::vector::vec2f;
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use uuid::Uuid;
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use warpui::elements::{DropShadow, Expanded};
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use warpui::r#async::Timer;
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use warpui::WindowId;
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use warpui::{
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use galaxyui::elements::{DropShadow, Expanded};
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use galaxyui::r#async::Timer;
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use galaxyui::WindowId;
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use galaxyui::{
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elements::{
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ChildAnchor, ConstrainedBox, Container, CornerRadius, CrossAxisAlignment,
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DispatchEventResult, EventHandler, Flex, Hoverable, Icon, MouseStateHandle,
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@@ -434,7 +434,7 @@ impl AgentToast {
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keystroke: Keystroke,
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) -> Box<dyn Element> {
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use crate::ui_components::blended_colors;
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use warpui::ui_components::keyboard_shortcut::KeyboardShortcut;
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use galaxyui::ui_components::keyboard_shortcut::KeyboardShortcut;
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let theme = appearance.theme();
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