Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
@@ -6,14 +6,14 @@ use crate::util::traffic_lights::{TrafficLightData, TrafficLightMouseStates};
use crate::workspace::TOTAL_TAB_BAR_HEIGHT;
use pathfinder_color::ColorU;
use std::sync::Arc;
use warp_core::ui::theme::{Fill, WarpTheme};
use warpui::elements::{
use galaxy_core::ui::theme::{Fill, WarpTheme};
use galaxyui::elements::{
Align, ConstrainedBox, Container, CrossAxisAlignment, Flex, Hoverable, MainAxisAlignment,
MainAxisSize, MouseStateHandle, ParentElement, Text,
};
use warpui::fonts::FamilyId;
use warpui::platform::FullscreenState;
use warpui::{AppContext, Element, SingletonEntity};
use galaxyui::fonts::FamilyId;
use galaxyui::platform::FullscreenState;
use galaxyui::{AppContext, Element, SingletonEntity};
/// Possible window traffic light icons.
#[derive(Copy, Clone)]
@@ -1,7 +1,7 @@
//! Module containing the definition of [`RendererState`].
use warpui::fonts::FamilyId;
use warpui::{AppContext, Entity, ModelContext, SingletonEntity};
use galaxyui::fonts::FamilyId;
use galaxyui::{AppContext, Entity, ModelContext, SingletonEntity};
/// Helper singleton model that stores the icon font used to render native window controls on
/// Windows. Using a symbol font (as opposed to SVGs) produces windows controls that are better
@@ -33,7 +33,7 @@ impl RendererState {
}
fn load_symbol_font(symbol_font_to_load: &str, ctx: &mut AppContext) -> Option<FamilyId> {
warpui::fonts::Cache::handle(ctx).update(ctx, |font_cache, _| {
galaxyui::fonts::Cache::handle(ctx).update(ctx, |font_cache, _| {
match font_cache.get_or_load_system_font(symbol_font_to_load) {
Ok(family) => Some(family),
Err(err) => {