Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -1,9 +1,9 @@
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use warp_core::ui::color::coloru_with_opacity;
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use warpui::elements::{
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use galaxy_core::ui::color::coloru_with_opacity;
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use galaxyui::elements::{
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ConstrainedBox, Element, Fill, Hoverable, MouseStateHandle, ParentElement, Rect, Stack,
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};
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use warpui::windowing::WindowManager;
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use warpui::{AppContext, SingletonEntity, WindowId};
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use galaxyui::windowing::WindowManager;
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use galaxyui::{AppContext, SingletonEntity, WindowId};
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use crate::window_settings::WindowSettings;
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use crate::workspace::panel_header_corner_radius;
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@@ -23,7 +23,7 @@ impl WindowFocusDimming {
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/// unreliable due to soft keyboard management.
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pub fn is_window_focused(window_id: WindowId, ctx: &AppContext) -> bool {
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#[cfg(target_family = "wasm")]
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if warpui::platform::wasm::is_mobile_device() {
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if galaxyui::platform::wasm::is_mobile_device() {
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return true;
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}
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@@ -41,7 +41,7 @@ impl WindowFocusDimming {
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element: Box<dyn Element>,
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mouse_state: MouseStateHandle,
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height: f32,
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background_color: warpui::color::ColorU,
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background_color: galaxyui::color::ColorU,
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window_id: WindowId,
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ctx: &AppContext,
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) -> Box<dyn Element> {
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