Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
+8 -8
View File
@@ -14,18 +14,18 @@ use std::path::PathBuf;
#[cfg(feature = "local_fs")]
use std::{fs::copy, io::Write};
#[cfg(feature = "local_fs")]
use warp_core::ui::theme::WarpTheme;
use warpui::elements::{
use galaxy_core::ui::theme::WarpTheme;
use galaxyui::elements::{
Border, ConstrainedBox, Container, CornerRadius, CrossAxisAlignment, DispatchEventResult,
EventHandler, Fill, Flex, Icon, MainAxisAlignment, MainAxisSize, MouseStateHandle,
ParentElement, Radius, Rect, SavePosition, Shrinkable, Text,
};
use warpui::fonts::Weight;
use warpui::ui_components::button::{ButtonVariant, TextAndIcon, TextAndIconAlignment};
use warpui::ui_components::components::{Coords, UiComponent, UiComponentStyles};
use warpui::ui_components::text_input::TextInput;
use warpui::ViewHandle;
use warpui::{
use galaxyui::fonts::Weight;
use galaxyui::ui_components::button::{ButtonVariant, TextAndIcon, TextAndIconAlignment};
use galaxyui::ui_components::components::{Coords, UiComponent, UiComponentStyles};
use galaxyui::ui_components::text_input::TextInput;
use galaxyui::ViewHandle;
use galaxyui::{
platform::Cursor, AppContext, Element, Entity, SingletonEntity, TypedActionView, View,
ViewContext,
};