Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
@@ -2,16 +2,16 @@ use std::time::Duration;
use crate::modal::Modal;
use crate::ui_components::blended_colors;
use warp_core::ui::appearance::Appearance;
use warpui::elements::{
use galaxy_core::ui::appearance::Appearance;
use galaxyui::elements::{
ChildView, Container, CrossAxisAlignment, Flex, MouseStateHandle, ParentElement, Text,
};
use warpui::fonts::{Properties, Weight};
use warpui::platform::Cursor;
use warpui::r#async::Timer;
use warpui::ui_components::button::ButtonVariant;
use warpui::ui_components::components::{Coords, UiComponent, UiComponentStyles};
use warpui::{
use galaxyui::fonts::{Properties, Weight};
use galaxyui::platform::Cursor;
use galaxyui::r#async::Timer;
use galaxyui::ui_components::button::ButtonVariant;
use galaxyui::ui_components::components::{Coords, UiComponent, UiComponentStyles};
use galaxyui::{
AppContext, Element, Entity, SingletonEntity, TypedActionView, View, ViewContext, ViewHandle,
};
@@ -2,7 +2,7 @@ pub mod inactivity_modal;
use inactivity_modal::InactivityModal;
use async_channel::Sender;
use warpui::{
use galaxyui::{
elements::MouseStateHandle, r#async::SpawnedFutureHandle, SingletonEntity, ViewContext,
ViewHandle,
};