Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -1,7 +1,7 @@
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use futures::stream::AbortHandle;
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use std::time::Duration;
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use warpui::r#async::Timer;
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use warpui::{Entity, ModelContext};
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use galaxyui::r#async::Timer;
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use galaxyui::{Entity, ModelContext};
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const DEFAULT_PING_FREQUENCY: Duration = Duration::from_secs(5);
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const DEFAULT_IDLE_TIMEOUT: Duration = Duration::from_secs(30);
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@@ -1,7 +1,7 @@
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use super::{Event, Heartbeat};
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use std::time::Duration;
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use warpui::r#async::Timer;
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use warpui::App;
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use galaxyui::r#async::Timer;
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use galaxyui::App;
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#[test]
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#[ignore = "Flakes in CI"]
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@@ -65,7 +65,7 @@ fn test_idle_timeout() {
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// Reset the idle timeout.
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heartbeat.update(
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&mut app,
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|heartbeat, ctx: &mut warpui::ModelContext<Heartbeat>| {
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|heartbeat, ctx: &mut galaxyui::ModelContext<Heartbeat>| {
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heartbeat.reset_idle_timeout(ctx)
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},
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);
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