Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
@@ -1,7 +1,7 @@
use futures::stream::AbortHandle;
use std::time::Duration;
use warpui::r#async::Timer;
use warpui::{Entity, ModelContext};
use galaxyui::r#async::Timer;
use galaxyui::{Entity, ModelContext};
const DEFAULT_PING_FREQUENCY: Duration = Duration::from_secs(5);
const DEFAULT_IDLE_TIMEOUT: Duration = Duration::from_secs(30);
@@ -1,7 +1,7 @@
use super::{Event, Heartbeat};
use std::time::Duration;
use warpui::r#async::Timer;
use warpui::App;
use galaxyui::r#async::Timer;
use galaxyui::App;
#[test]
#[ignore = "Flakes in CI"]
@@ -65,7 +65,7 @@ fn test_idle_timeout() {
// Reset the idle timeout.
heartbeat.update(
&mut app,
|heartbeat, ctx: &mut warpui::ModelContext<Heartbeat>| {
|heartbeat, ctx: &mut galaxyui::ModelContext<Heartbeat>| {
heartbeat.reset_idle_timeout(ctx)
},
);