Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
@@ -1,8 +1,8 @@
use std::{cell::RefCell, collections::HashMap};
use settings::{Setting, ToggleableSetting};
use warp_core::features::FeatureFlag;
use warpui::{
use galaxy_core::features::FeatureFlag;
use galaxyui::{
elements::{Flex, MouseStateHandle, ParentElement},
ui_components::{components::UiComponent, switch::SwitchStateHandle},
Element, Entity, SingletonEntity, TypedActionView, View, ViewContext, ViewHandle,
@@ -275,7 +275,7 @@ impl View for ExternalEditorView {
"ExternalEditorView"
}
fn render(&self, app: &warpui::AppContext) -> Box<dyn warpui::Element> {
fn render(&self, app: &galaxyui::AppContext) -> Box<dyn galaxyui::Element> {
let appearance = Appearance::as_ref(app);
let default_editor = render_dropdown_item(