Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -1,8 +1,8 @@
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use std::{cell::RefCell, collections::HashMap};
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use settings::{Setting, ToggleableSetting};
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use warp_core::features::FeatureFlag;
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use warpui::{
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use galaxy_core::features::FeatureFlag;
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use galaxyui::{
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elements::{Flex, MouseStateHandle, ParentElement},
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ui_components::{components::UiComponent, switch::SwitchStateHandle},
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Element, Entity, SingletonEntity, TypedActionView, View, ViewContext, ViewHandle,
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@@ -275,7 +275,7 @@ impl View for ExternalEditorView {
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"ExternalEditorView"
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}
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fn render(&self, app: &warpui::AppContext) -> Box<dyn warpui::Element> {
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fn render(&self, app: &galaxyui::AppContext) -> Box<dyn galaxyui::Element> {
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let appearance = Appearance::as_ref(app);
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let default_editor = render_dropdown_item(
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