Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
@@ -1,8 +1,8 @@
use std::{cell::RefCell, collections::HashMap};
use settings::{Setting, ToggleableSetting};
use warp_core::features::FeatureFlag;
use warpui::{
use galaxy_core::features::FeatureFlag;
use galaxyui::{
elements::{Flex, MouseStateHandle, ParentElement},
ui_components::{components::UiComponent, switch::SwitchStateHandle},
Element, Entity, SingletonEntity, TypedActionView, View, ViewContext, ViewHandle,
@@ -275,7 +275,7 @@ impl View for ExternalEditorView {
"ExternalEditorView"
}
fn render(&self, app: &warpui::AppContext) -> Box<dyn warpui::Element> {
fn render(&self, app: &galaxyui::AppContext) -> Box<dyn galaxyui::Element> {
let appearance = Appearance::as_ref(app);
let default_editor = render_dropdown_item(
@@ -1,4 +1,4 @@
use warpui::{
use galaxyui::{
elements::{CrossAxisAlignment, Fill, Flex, ParentElement, Shrinkable},
presenter::ChildView,
ui_components::components::{Coords, UiComponent, UiComponentStyles},
@@ -207,7 +207,7 @@ impl View for StartupShellView {
}
/// Renders controls to change the default shell for new sessions.
fn render(&self, app: &warpui::AppContext) -> Box<dyn warpui::Element> {
fn render(&self, app: &galaxyui::AppContext) -> Box<dyn galaxyui::Element> {
let appearance = Appearance::as_ref(app);
let ui_builder = appearance.ui_builder();
let theme = appearance.theme();
+2 -2
View File
@@ -1,7 +1,7 @@
use std::{cell::RefCell, collections::HashMap, time::Duration};
use settings::{Setting, ToggleableSetting};
use warpui::{
use galaxyui::{
elements::{
Container, CrossAxisAlignment, Flex, MainAxisAlignment, MouseStateHandle, ParentElement,
Text,
@@ -213,7 +213,7 @@ impl View for UndoCloseView {
impl TypedActionView for UndoCloseView {
type Action = Action;
fn handle_action(&mut self, action: &Self::Action, ctx: &mut warpui::ViewContext<Self>) {
fn handle_action(&mut self, action: &Self::Action, ctx: &mut galaxyui::ViewContext<Self>) {
match action {
Action::ToggleUndoCloseEnabled => {
UndoCloseSettings::handle(ctx).update(ctx, |settings, ctx| {
@@ -1,5 +1,5 @@
use itertools::Itertools;
use warpui::{
use galaxyui::{
elements::{Container, CrossAxisAlignment, Flex, ParentElement, Shrinkable},
presenter::ChildView,
ui_components::components::{Coords, UiComponent, UiComponentStyles},
@@ -126,7 +126,7 @@ impl View for WorkingDirectoryView {
"WorkingDirectoryView"
}
fn render(&self, app: &warpui::AppContext) -> Box<dyn warpui::Element> {
fn render(&self, app: &galaxyui::AppContext) -> Box<dyn galaxyui::Element> {
let appearance = Appearance::as_ref(app);
let ui_builder = appearance.ui_builder();