Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -6,17 +6,17 @@ use std::sync::Arc;
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use chrono::Utc;
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use itertools::Itertools as _;
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use pathfinder_geometry::vector::vec2f;
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use warp_core::context_flag::ContextFlag;
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use warp_core::features::FeatureFlag;
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use warpui::elements::{
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use galaxy_core::context_flag::ContextFlag;
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use galaxy_core::features::FeatureFlag;
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use galaxyui::elements::{
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Border, ChildView, Clipped, ClippedScrollStateHandle, ClippedScrollable, ConstrainedBox,
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Container, CornerRadius, Fill, Flex, MainAxisAlignment, MainAxisSize, MouseStateHandle,
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ParentElement, Radius, SavePosition, Shrinkable,
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};
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use warpui::platform::Cursor;
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use warpui::ui_components::button::{ButtonVariant, TextAndIcon, TextAndIconAlignment};
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use warpui::ui_components::components::UiComponent as _;
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use warpui::{
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use galaxyui::platform::Cursor;
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use galaxyui::ui_components::button::{ButtonVariant, TextAndIcon, TextAndIconAlignment};
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use galaxyui::ui_components::components::UiComponent as _;
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use galaxyui::{
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units::{IntoPixels, Pixels},
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AppContext, Element, Entity, FocusContext, ModelHandle, SingletonEntity, TypedActionView,
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ViewContext, ViewHandle,
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@@ -161,7 +161,7 @@ impl TypedActionView for WelcomePalette {
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}
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}
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impl warpui::View for WelcomePalette {
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impl galaxyui::View for WelcomePalette {
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fn ui_name() -> &'static str {
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"WelcomePalette"
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}
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@@ -704,7 +704,7 @@ impl WelcomePalette {
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Some(keystroke) => format!("Add repository {keystroke}"),
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None => "Add repository".to_string(),
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},
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Icon::Plus.to_warpui_icon(theme.foreground()),
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Icon::Plus.to_galaxyui_icon(theme.foreground()),
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MainAxisSize::Max,
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MainAxisAlignment::Center,
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vec2f(16., 16.),
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@@ -727,7 +727,7 @@ impl WelcomePalette {
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Some(keystroke) => format!("Terminal session {keystroke}"),
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None => "Terminal session".to_string(),
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},
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Icon::Terminal.to_warpui_icon(theme.foreground()),
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Icon::Terminal.to_galaxyui_icon(theme.foreground()),
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MainAxisSize::Max,
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MainAxisAlignment::Center,
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vec2f(16., 16.),
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@@ -832,11 +832,11 @@ impl WelcomePalette {
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}
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}
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/// Dispatches `action` to the correct window and [`warpui::View`] by using the current state of
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/// Dispatches `action` to the correct window and [`galaxyui::View`] by using the current state of
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/// the [`BindingSource`] model.
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fn dispatch_typed_action_on_view(
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&self,
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action: &dyn warpui::Action,
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action: &dyn galaxyui::Action,
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ctx: &mut ViewContext<Self>,
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) {
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send_telemetry_from_ctx!(
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