Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -4,7 +4,7 @@ use cocoa::{
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base::{id, nil, BOOL},
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foundation::NSAutoreleasePool,
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};
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use warpui::platform::mac::make_nsstring;
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use galaxyui::platform::mac::make_nsstring;
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use super::*;
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@@ -11,8 +11,8 @@ use std::ops::DerefMut;
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use lazy_static::lazy_static;
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use sentry::{ClientInitGuard, IntoDsn, SessionMode};
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use warp_core::channel::Channel;
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use warpui::{r#async::block_on, AppContext, SingletonEntity};
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use galaxy_core::channel::Channel;
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use galaxyui::{r#async::block_on, AppContext, SingletonEntity};
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use crate::antivirus::{AntivirusInfo, AntivirusInfoEvent};
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use crate::auth::anonymous_id::get_or_create_anonymous_id;
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@@ -24,9 +24,9 @@ use parking_lot::{Mutex, RwLock};
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use regex::Regex;
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use std::collections::{BTreeMap, HashMap};
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use std::sync::Arc;
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use warpui::rendering::GPUDeviceInfo;
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use warpui::windowing::state::ApplicationStage;
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use warpui::windowing::{self, StateEvent, WindowManager};
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use galaxyui::rendering::GPUDeviceInfo;
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use galaxyui::windowing::state::ApplicationStage;
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use galaxyui::windowing::{self, StateEvent, WindowManager};
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#[cfg(linux_or_windows)]
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pub use sentry_minidump::run_server as run_minidump_server;
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@@ -32,7 +32,7 @@ use sentry::{
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};
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use serde::{Deserialize, Serialize};
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use uuid::Uuid;
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use warp_core::report_error;
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use galaxy_core::report_error;
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use super::ToSentryTags;
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@@ -126,7 +126,7 @@ pub struct MinidumpGuard {
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pub fn run_server(socket_path: &Path) -> anyhow::Result<()> {
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// For troubleshooting, attempt to log from the minidump server. There's not much we can really
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// do if crash reporting fails, so creating the log file itself is best-effort.
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let log_dir = warp_core::paths::state_dir().join(warp_core::paths::WARP_LOGS_DIR);
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let log_dir = galaxy_core::paths::state_dir().join(galaxy_core::paths::WARP_LOGS_DIR);
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let _ = std::fs::create_dir_all(&log_dir);
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let log_path = log_dir.join("warp-minidump.log");
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let log_target = File::create(log_path)
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@@ -269,7 +269,7 @@ impl MinidumpGuard {
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// On macOS, the maximum length of a socket path is fairly short, so use the temp directory.
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std::env::temp_dir().join(socket_name)
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} else {
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warp_core::paths::state_dir().join(socket_name)
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galaxy_core::paths::state_dir().join(socket_name)
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};
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let child =
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