Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -3,9 +3,9 @@
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use std::cmp;
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use fuzzy_match::{match_indices_case_insensitive, FuzzyMatchResult};
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use warp_core::ui::theme::Fill;
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use warp_editor::editor::NavigationKey;
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use warpui::{
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use galaxy_core::ui::theme::Fill;
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use galaxy_editor::editor::NavigationKey;
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use galaxyui::{
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color::ColorU,
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elements::{
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Border, ConstrainedBox, Container, CornerRadius, CrossAxisAlignment, Dismiss,
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@@ -334,7 +334,7 @@ impl CodeReviewDiffMenu {
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let check_slot: Box<dyn Element> = if target.is_selected {
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ConstrainedBox::new(
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Icon::Check.to_warpui_icon(Fill::Solid(text_color)).finish(),
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Icon::Check.to_galaxyui_icon(Fill::Solid(text_color)).finish(),
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)
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.with_width(CHECK_SLOT_SIZE)
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.with_height(CHECK_SLOT_SIZE)
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@@ -415,7 +415,7 @@ impl CodeReviewDiffMenu {
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ScrollbarWidth::None,
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theme.nonactive_ui_detail().into(),
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theme.active_ui_detail().into(),
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warpui::elements::Fill::None,
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galaxyui::elements::Fill::None,
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)
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.with_padding_end(0.)
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.with_padding_start(0.);
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