Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -5,9 +5,9 @@ use std::{
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use std::ops::Range;
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use warp_editor::{content::buffer::InitialBufferState, render::model::LineCount};
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use warp_util::file::{FileLoadError, FileSaveError};
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use warpui::{
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use galaxy_editor::{content::buffer::InitialBufferState, render::model::LineCount};
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use galaxy_util::file::{FileLoadError, FileSaveError};
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use galaxyui::{
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elements::MouseStateHandle, AppContext, Element, Entity, TypedActionView, View, ViewContext,
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ViewHandle, WindowId,
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};
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@@ -18,7 +18,7 @@ use super::editor::view::CodeEditorView;
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use super::ImmediateSaveError;
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use crate::terminal::TerminalView;
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use crate::{code::editor::EditorReviewComment, code_review::comments::CommentId};
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use warp_core::ui::appearance::Appearance;
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use galaxy_core::ui::appearance::Appearance;
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pub use super::diff_viewer::DisplayMode;
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@@ -111,7 +111,7 @@ impl View for LocalCodeEditorView {
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"LocalCodeEditorView"
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}
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fn render(&self, _app: &AppContext) -> Box<dyn Element> {
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warpui::elements::Empty::new().finish()
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galaxyui::elements::Empty::new().finish()
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}
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}
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@@ -128,5 +128,5 @@ pub fn render_unsaved_circle_with_tooltip(
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_right_margin: f32,
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_appearance: &Appearance,
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) -> Box<dyn Element> {
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warpui::elements::Empty::new().finish()
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galaxyui::elements::Empty::new().finish()
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}
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