Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though

This commit is contained in:
Ryan Ward
2026-05-07 11:29:34 -05:00
parent f4e2475c60
commit a41cbd8cc7
2433 changed files with 14208 additions and 9409 deletions
+5 -5
View File
@@ -18,7 +18,7 @@ use std::collections::{HashMap, HashSet};
use std::fmt::Debug;
use std::ops::Range;
use string_offset::CharOffset;
use warp_editor::{
use galaxy_editor::{
content::version::BufferVersion,
editor::{EmbeddedItemModel, RunnableCommandModel, TextDecoration},
model::{CoreEditorModel, PlainTextEditorModel},
@@ -28,8 +28,8 @@ use warp_editor::{
},
selection::{TextDirection, TextUnit},
};
use warp_util::user_input::UserInput;
use warpui::{
use galaxy_util::user_input::UserInput;
use galaxyui::{
actions::StandardAction,
elements::Axis,
event::ModifiersState,
@@ -48,7 +48,7 @@ lazy_static! {
}
pub fn init(app: &mut AppContext) {
use warpui::keymap::macros::*;
use galaxyui::keymap::macros::*;
let text_entry = id!("CodeEditorView") & !id!("IMEOpen");
// We use this to disable some keybindings that would conflict with the Agent Mode embedded editor.
@@ -1109,7 +1109,7 @@ impl TypedActionView for CodeEditorView {
}
}
impl warp_editor::editor::EditorView for CodeEditorView {
impl galaxy_editor::editor::EditorView for CodeEditorView {
type RichTextAction = CodeEditorViewAction;
fn runnable_command_at<'a>(