Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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use std::ops::Range;
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use warp_editor::render::model::{LineCount, RenderLineLocation};
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use galaxy_editor::render::model::{LineCount, RenderLineLocation};
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum EditorLineLocation {
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