Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -6,16 +6,16 @@
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//! overlay, while settings consumers can render the sections inline.
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use pathfinder_geometry::vector::vec2f;
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use warp_core::ui::theme::Fill;
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use warpui::elements::{
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use galaxy_core::ui::theme::Fill;
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use galaxyui::elements::{
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Align, Border, ChildAnchor, ConstrainedBox, Container, CornerRadius, CrossAxisAlignment,
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Expanded, Flex, Hoverable, MainAxisAlignment, MainAxisSize, MouseStateHandle,
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OffsetPositioning, ParentAnchor, ParentElement, ParentOffsetBounds, Radius, Stack,
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};
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use warpui::platform::Cursor;
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use warpui::ui_components::button::ButtonVariant;
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use warpui::ui_components::components::{Coords, UiComponent, UiComponentStyles};
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use warpui::{Action, Element};
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use galaxyui::platform::Cursor;
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use galaxyui::ui_components::button::ButtonVariant;
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use galaxyui::ui_components::components::{Coords, UiComponent, UiComponentStyles};
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use galaxyui::{Action, Element};
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use super::{ChipConfigurator, ChipConfiguratorAction};
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use crate::Appearance;
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@@ -130,7 +130,7 @@ fn render_header(title: &str, appearance: &Appearance) -> Box<dyn Element> {
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.span(title.to_string())
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.with_style(UiComponentStyles {
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font_size: Some(MODAL_TITLE_FONT_SIZE),
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font_weight: Some(warpui::fonts::Weight::Bold),
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font_weight: Some(galaxyui::fonts::Weight::Bold),
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..Default::default()
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})
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.build()
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@@ -170,7 +170,7 @@ fn render_section_label(label: &str, appearance: &Appearance) -> Box<dyn Element
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.span(label.to_string())
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.with_style(UiComponentStyles {
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font_size: Some(MODAL_CONTENT_FONT_SIZE),
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font_weight: Some(warpui::fonts::Weight::Semibold),
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font_weight: Some(galaxyui::fonts::Weight::Semibold),
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..Default::default()
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})
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.build()
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