Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -11,8 +11,8 @@ use std::sync::Arc;
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use std::{fs, io};
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use std::{io::Write as _, time::Duration};
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use tempfile::TempPath;
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use warp_core::channel::{Channel, ChannelState};
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use warpui::AppContext;
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use galaxy_core::channel::{Channel, ChannelState};
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use galaxyui::AppContext;
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use super::{release_assets_directory_url, DownloadReady};
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use crate::util::windows::install_dir;
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@@ -74,7 +74,7 @@ pub(super) async fn download_update_and_cleanup(
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const UPDATE_LOG_FILENAME: &str = "warp_update.log";
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fn autoupdate_log_file() -> Result<PathBuf> {
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warp_logging::log_directory().map(|dir| dir.join(UPDATE_LOG_FILENAME))
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galaxy_logging::log_directory().map(|dir| dir.join(UPDATE_LOG_FILENAME))
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}
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/// Checks the autoupdate log file from a previous update attempt.
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@@ -254,11 +254,11 @@ fn installer_file_name() -> Result<String> {
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fn app_name_prefix(channel: Channel) -> &'static str {
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match channel {
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Channel::Stable => "Warp",
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Channel::Preview => "WarpPreview",
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Channel::Local => "warp",
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Channel::Stable => "GalaxyAI",
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Channel::Preview => "GalaxyAIPreview",
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Channel::Local => "galaxy-ai",
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Channel::Integration => "integration",
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Channel::Dev => "WarpDev",
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Channel::Oss => "warp-oss",
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Channel::Dev => "GalaxyAIDev",
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Channel::Oss => "galaxy-ai-oss",
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}
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}
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