Rebrand to Galaxy, major improvements to Bedrock support, still needs some TLC though
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@@ -1,10 +1,10 @@
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use registry::register_uri_handler;
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use warpui::AppContext;
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use galaxyui::AppContext;
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#[cfg(feature = "release_bundle")]
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use {
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service_impl::forward_uri_to_sole_running_instance,
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single_instance_manager::SingleInstanceManager, thiserror::Error, url::Url,
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warp_core::channel::ChannelState,
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galaxy_core::channel::ChannelState,
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};
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mod registry;
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@@ -30,7 +30,7 @@ pub enum StartupArgsForwardingError {
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#[cfg(feature = "release_bundle")]
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pub fn pass_startup_args_to_existing_instance(
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args: &warp_cli::AppArgs,
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args: &galaxy_cli::AppArgs,
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) -> Result<(), StartupArgsForwardingError> {
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if args.finish_update {
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return Err(StartupArgsForwardingError::IgnoredAfterAutoUpdate);
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@@ -39,7 +39,7 @@ pub fn pass_startup_args_to_existing_instance(
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return Err(StartupArgsForwardingError::NoExistingInstance);
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}
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warpui::r#async::block_on(async {
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galaxyui::r#async::block_on(async {
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if args.urls.is_empty() {
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// If there are no URLs on the command line, send one to open a new
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// window using the same current working directory as this process.
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@@ -1,6 +1,6 @@
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use std::ffi::OsString;
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use warp_core::channel::ChannelState;
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use galaxy_core::channel::ChannelState;
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use windows_registry::{CURRENT_USER, HSTRING};
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pub(super) fn register_uri_handler() {
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@@ -4,7 +4,7 @@ use async_channel::Sender;
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use async_trait::async_trait;
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use ipc::{Client, ConnectionAddress};
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use url::Url;
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use warpui::r#async::executor::Background;
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use galaxyui::r#async::executor::Background;
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use super::single_instance_manager::uri_named_pipe_name;
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@@ -2,8 +2,8 @@ use std::sync::LazyLock;
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use ipc::ServerBuilder;
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use parking_lot::Mutex;
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use warp_core::channel::ChannelState;
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use warpui::{Entity, ModelContext, SingletonEntity};
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use galaxy_core::channel::ChannelState;
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use galaxyui::{Entity, ModelContext, SingletonEntity};
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use windows::core::Error;
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use windows::Win32::Foundation::{CloseHandle, GetLastError, ERROR_ALREADY_EXISTS, HANDLE};
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